season, leagues, and now we have cycles. same thing different name.
this is something that i actually care for a huge deal. before i continue i need to mention my preference as this is very important. my voice will not represent everyone but it will represent my slice of the pie.
My Background
i come from the old school casual “permanent” cycle school. i play the game whenever i feel like playing it and over the years i like playing an OP character with gear ive collected over the years. i DO NOT enjoy the process of releveling a new character or reacquiring wealth in temporary cycles.
BUT i do jump into temporary cycles for the sole purpose of acquiring cycle exclusive gear OR if the cycle has some really cool MTX as a cycle challenge reward.
other than that just because a new cycle mechanic is fun is NOT ENOUGH to make me want to jump into a new cycle. its all about permanent gear acquisition. the super long game.
i would also add, i DO NOT follow builds. i love doing my own thing whether or not to my detriment. i definitely dont see my self doing 200 corruption empowered rifts.
now that my background and preference is out of the way, i will give my 2 cents on cycles. i’ll start by mentioning some key elements.
Borrowed Power
I define “borrowed power” as anything that improves a player’s combat ability directly, if taken away, would make them weaker. if in a cycle you give us new ways to craft but by the end of the season the crafting goes away but if we get to keep our gear we dont get weaker, thus it is NOT borrowed power. if in a cycle you allow us to have a magical companion that gives us an aura that makes us do more damage, removing the companion at the end of the cycle means we do less damage. that is borrowed power. if you allow us to craft a powerful weapon with a cycle exclusive mod, then at the end of the season you remove that mod, that too is borrowed power. knowing and agreeing to what borrowed power is crucial to this discussion.
for starters, in diablo 4 's season is usually interesting where players are given borrowed power in the form of season mechanics or season exclusive gear but all these are POOFED at the end of the season. this allows the devs to get real creative and do a lot of fancy things without need to worry about balancing the game.
the result is I DONT PLAY D4. why? for starters, by the end of the season I do get to keep my gear and materials/gold but I don’t get anything else gearwise from the season. No season exclusive gear to bring home to my permanent character(s).
one interesting note about borrowed power is it does HELP the player get back to where they’re at on “permanent”. in fact it can make the game MORE enjoyable or even MORE easy.
this positive comes with a very huge double edged sword. because of how effective borrowed power is in D4, i cant help but feel USELESS in permanent. if i wanted to be powerful, i NEED to jump into a new season. in D4, permanent characters even with theoretical perfect gear are still weaker than seasonal characters with decent gear due to this borrowed power. as someone who chases power fantasy, it feels like a slap to my face where my permanent character would never be as strong as a seasonal one in D4.
As such I have great disdain towards borrowed power.
Legacy and exclusive mods/items
EHG needs to make a stance on legacy and exclusive mods/items. actually they dont have to but I really prefer if they did.
I come from POE and have played POE for maybe a decade now? one thing i have ABSOLUTE DISDAIN towards the devs is how they ruined the sanctity of permanency. I will be talking about POE in great deal as it is a good case study of permanency.
POE has over 30 leagues under their belt. Only 2 times have they actually used borrowed power and it was in their most recent leagues (sanctum and affliction, via sanctified relics and wood ascendency/charms/tinctures). As much as players would say “D4 Bad”, one good thing D4 does it the devs actually make it VERY clear during a season announcement that seasonal stuff are going to be poofed. it’s on the FAQ page. GGG on the other hand prefers to keep quiet and announce it mid league.
how is this significant? for people like me from my background, i get put into a very bad situation. if i DONT play the league, i may miss out on some powerful items to bring back to permanent (for example crucible weapons). if i DO play the league, theres no promise that the devs wont just decide to POOF my hard earned effort anyway. Some charms were being sold for 100-200 divines. I bought some charms that were around 20-30 divs. all of them went POOF. if i had known i would not have bought them, heck i would have just skipped the league.
I do see a reason why the devs chose to remain silent. it allows them to tweak as they see fit and have more player numbers. but to me I still feel that comes with a huge level of dishonesty towards players such as myself who have a single track mindset. in fact i find it hugely disrespectful to me as a player to have to gamble my time and effort.
to make things worse the devs have been very reckless with permanent player’s wealth and power in the recent years. previously they have been VERY reckless. for starters they switched the usability of divines and exalts around, stating their rarity was actually 1:1. could the devs have allowed players to access an NPC to switch their items around? yes, but they chose not to. currently, the players on permanent who did not stock up on divines lost 90% of their wealth as they had so many exalts that had suddenly became less valuable.
then we have the issue of legacy rolls/mods. permanent players love permanency (who knew? lol) and many relish that they have very valuable legacy items. GGG actually SOLVED this issue WITHOUT nerfing the legacy items directly. how they did that was pretty smart. For unique items, they reworked newer ones that made newer versions have different reasons to be desirable. it might not be as strong as the older one but could have an interesting interaction that could make it stronger. as for crafted gear, they introduced newer mods giving players the POSSIBILITY of getting stronger gear, stronger than the older stuff.
i still remember hateforge being introduced, which was an OP glove. during the league it was introduced, the devs found it to be too strong and nerfed it A FEW TIMES during the league. i found it fair. the best place to nerf league exclusive items is during the temp league itself. at the end of the league we got to keep hateforge. reward for our effort.
despite having so many solutions, GGG did permanent players dirty again a few times. they RETROACTIVELY changed some of the cluster jewel mods. they also went ahead and made all alternate quality gems become “standard quality”. many players including my self spent A GOOD CHUNK OF CURRENCY to acquire those gems specifically for their alternate quality.
what ever happened to legacy items? in a way i kinda feel detached from POE because of GGG being so reckless with their permanent league.
how does all this tie back in to cycles? i would strongly suggest EHG to take a stance on how they handle exclusives/legacy rolls.
for sure balancing may need to happen. but getting nerfed a little is still better than just outright stripping away an item’s “magic”. i really cant help but feel like my character was robbed of their power. and I feel robbed of MY TIME AND EFFORT. all the time spent farming to get my items MEAN NOTHING when the devs can just outright take away their magic.
if one of the selling points of cycles is getting powerful cycle exclusive gear/mods, then EHG needs to ensure the sanctity of permanency.
whats the point of item acquisition if you’re gonna just rip it away from us in the future?
EHG’s Player time/skill expectations
If exclusives are a selling point for cycles, this puts EHG in a predicament. How SKILLED are the players that they want to cater to? EHG needs to identify a skillcap. Personally speaking I have a great disdain towards POE as of late as the game is heavily catered to the absolute pinnacle of player skill. the very best gear can only be obtained by the very best players. which makes sense in a way but in another, it FORCES players to play meta.
what does this have to do with cycles? if EHG gates exclusive content behind something “VERY difficult” it will cause the following:
- Players are forced to play META. cycles are time gated and if you WANT exclusive stuff during a limited time, you need to be able to actually obtain the items. In a way it FORCES you to go META
- Weaker players will have to abandon COF. COF could effectively be killed off. in POE as much as I hate how stupidly high the ceiling is, weaker players can circumvent the need to actually run the content by trading for the items they desire. But with EHG’s implementation of COF v MG, this option is effectively killed off.
- Weaker or less committed players will simply NOT play the cycle. If they realize that the stuff they want are gated behind something that they are not capable of doing, then theres no real reason to play the cycle.
Player time expectations
I actually like LE AS IS. the steady character progression etc. If I were to be blunt, the pace is “SLOW”. progress is slow. but thats fine. That’s fine because we’re not on a timer. However, for a cycle, there WILL be a timer.
This is definitely something to consider, in POE, the most dedicated players can reach 100 within 1-2 days. Players get back on their feet and get their builds working pretty fast. They reach “enjoyment” phase fast.
The same might not be true for LE where the game is slower. It takes a long time just to get to level 20. COF and MG experience too are quite an ordeal.
I honestly wouldnt mind if accelerated XP was implemented in temp cycles. A necessity of sorts due to the nature of temporary cycles.
on a sidenote, while speaking of time, if any cycle mechanic revolves around timers, players would be forced to go meta. its as simple as that.
FOMO - counter argument against cycles
For a healthy discussion I would also need to talk about FOMO. When mentioning cycle exclusive gear, this can actually lead to players (like myself) having FOMO. oh shit that this cycle has an awesome Boot mod. ah man this NEW cycle has an awesome weapon. the best way to obtain such gear has almost always been with the cycle itself. ESPECIALLY since COF exists. Players may feel forced to come back EVERY LEAGUE or lose potentially great exclusive gear.
This really is a damned if you do, damned if you dont moment. this issue can be remedied by giving ways for permanent players to gain cycle exclusive gear, but if they do that then its no longer “exclusive”.
Also, Zantai (lead dev behind GD) has a very interesting counterpoint against legacy gear. he mentions that he doesn’t want players to feel punished for NOT playing the game since the beginning of time. (i m very loosely paraphrasing). And thus all mods/gear in GD are always RETROACTIVELY changed/balanced.
All that said, thank you for reading.
As a pre emptive response. I am aware there are many temp cycle enjoyers. I am aware that many things such as “permanency” do not matter to you, i have no argument with you and it is why I started off very early by laying down my background and where i come from. My views definitely might not align with yours. but in any case, i believe my feedback can be positive for both permanent as well as cycle enjoyers.