Feedback on minor paladin things after 100+ hrs

Paladin feedback - Playing a Bleed Hammer Throw build.
Just a few minor topics

Sigil of Hope - It is a little awkward to keep track of the stacks when each stack has its own duration and falls off at different times.
I could see why it is not this way but could we make a change like " stacks no longer fall off independently. They now refresh or reset at the same time".
Id even be ok with lowering the % chance on kill to gain a stack to make up for it.

Volatile Reversal - Could you add a better skill effect or lasting skill effect on the ground - Hard to see if a mob is tagged / in the AOE area.

Shield Charge clips on random things that aren’t really on the screen causing the skill to treat it like it hit a mob - Not a huge deal but is big waste of mana / triggers CD.

Hammer Throw - Hammers disappear randomly. Usually when there are tall objects around or different floor levels within the map. ( Downhill/uphill/steps etc )

Will continue giving feedback, pushing 200+ corruption and these are really the only negatives about playing this character so far. Been having ALOT of fun. Great work :smiley:

Ye, sigils are the worst ability ever, at least within a sentinel class, in terms of gameplay, not the utility in brings.
If the developers don’t want to make a cast refresh all stacks cause it would make it more mana efficient, idk, make each node that adds a max sigil to increase mana cost by 100% of base cost (additive), and just make a single cast to either give a max number of stacks or refresh all.
Or come up with a different way to make it less shit to play.