I’m currently playing a bleed dancer (self proclaimed); High mobility with high survivability, DoT based (bleed) with heavy burst on demand from the bleed/puncture synergy (instantly burst all your bleed stacks)
I have a 100% up-time for GB the moment I get hit once, and rocking a solid 50% damage reduction while I’m moving around in the arena created by Dancing Strikes (wearing the 5% damage reduction while moving, unique boots), specializing in Smoke Cloud and a synergised Shift with Poison Bomb, I have a almost constant Frailty and Blind effect running on enemies, increasing damage reduction by 18% more.
So in theory, I have 103% damage reduction while fighting.
Here is my suggestion for a Glancing Blow re-work:
Make it a 4 second effect that reduces damages by 30-40% with a downer of 1 second where you get 10% increased damage, only proccing every 8 seconds or so.
This comes as an idea while I’m playing this build, I like my playstyle and build but I feel like this would make it more interesting and something to strategise with more when you incorporate GB as a part of your build.
Something that came to mind as I was playing, great game, looking forward to next patch!!