The bone golem is very cool and quite strong.
Sometimes, especially in narrow corridors, he can get stuck on other minions when trying to engage enemies. This looks quite silly, and also it is a bit bothersome since he is having trouble getting into the fight.
on the “High” graphics settings preset, the particle effect for the golem’s “Bone Shatter” ability is quite lame in appearance. It is also quite difficult to see, especially when procced with a Blood Rip that is skilled into Blood Splatter.
edit: Additionally, it is quite difficult to target the golem with Blood Rip’s Marrow Drinker skill node if you have other melee minions, because it often targets minions that are ‘behind’ the golem from the player’s perspective.
+1 to getting stuck on other minions. I really wish there were no minion collision at all. I don’t know what purpose it’s intended to serve, but it makes melee minions a lot more difficult to use than ranged.
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