Hey there,
This post is intended to help the dev team significantly improve social aspects in the game. From face value, we play online games to socialize so having mechanics that significantly or totally invalidate them is destructive to the purpose. The logic basically is that when someone buys a game (for example on steam) and see’s the genre tabs “mmo” or “multiplayer” There is an expectation entering that game to socialize. It can be strongly argued that this is the specific and main reason we have such games, and so doing things to invalidate those aspects invalidates the intention of the purpose.
As designers we need to be aware and sensitive to this topic. It makes or breaks any game that are in these genre’s. Lets look at some changes.
Dungeon Keys
I would like to suggest the removal of keys. This single mechanic, while you may think is good, is extremely destructive to the social aspects of the game. Lets look into this deeper
Argument: “But keys are easy to get”.
Counter Argument: At high level, yes. How ever they come at the cost of being used with each resurrection (if in a group), if not then it’s one key per a try. What this does it makes keys a chore for everyone to have in addition to destroying the potential of grouping with anyone at a low level. This all sounds like genius at face value, but when you dive deeper into the nature of players in games “always seeking to do the most efficient thing”, you quickly find out the logical thought process of players quickly invalidates the genius in that. So the net end result is that we destroy grouping.
Social Structures and features
Another major destruction point of socialization in lost epoch is the lack of a clan/guild system. Clans/Guilds are the heart, brain and spirit of a game. Without them all forms of competition and cooperation nearly cease to exist. We are in an age where such relationships are more important than ever, and people are seeking ways of filling these holes via video games.
This is not just an important thing. It is the most important thing in any online game. Clans must be needed like air, like life itself (from the players perspective).