Feedback - Imprint nerf

I feel nerfing the drop rate is a huge mistake for both casual and non casual players. As it sits right now when you are lucky enough to get a good imprint item with very high FP the vast majority of the drops when they come go from lets say 65FP imprint to 35-38-40-43 if you’re lucky. Then with your really bad system of min/max rolls on lets say havocs you could hit a 20+ and you’re basically done unless you were lucky enough to get the exact patter of affixes you dreamed about - apparently you’ve nerfed affix’s too.

All you’ve done is made it much harder to achieve an imprint that’s craftable then slamable. This is a rotten idea and probably more so for casual players who can’t invest 3-4 days straight into running trove maps. I really hope you read this and consider drastically changing what I saw in the patch notes or the players who generally stick around after launch for the longer periods of time are not going to want to because you’re already lacking end game content without the ability now to get workable imprints.

Opening chests in troves you’re going to see tumbleweeds coming out now.

Shocked at this change, shocked.

3 Likes

I’m seriously questioning whether I’ll keep playing given this change. I liked Seasons 2 and 3 because I frequently found the items I needed and constantly saw good opportunities to level up my character. It was a solid farming system accessible to all players of any faction, but now they’re significantly weakening it for some reason. It feels like they’re just dragging out the gameplay—but to what end? I’m not particularly interested in standing in the same spot, stuck at the same character progression level, running the same monoliths for who knows how many more hours. On top of that, item desecration has been introduced in the new league, which adds the possibility of rendering an item unusable.

2 Likes