I haven’t been able to play the game in the past month, so some things might’ve already changed. I just noticed a .txt file on my desktop with feedback so I figure I might as well post it anyways.
I’ve played summoner/necromancer in every single RPG. It’s my favourite build. I’ve got about 1600 hours in Path of Exile with 10 different summoner builds. Almost all of them are level 95+ in HC. At one point I had a top 10 HC ladder character. I have a lvl 100 HC summoner in Grim Dawn. I know at least a little bit about summoners/necromancers. I’ve only played 20 hours in Last Epoch thusfar, didn’t have enough time.
I love Last Epoch, but there are some serious issues with how summoners work, so here’s my list (also some general feedback):
- Minions don’t travel through portals, they will always travel to the waypoint - biggest annoyance. Can kill HC characters
- no indication of blood infusion on minions. You need either a symbol above their heads or an indicator on the floor.
- areas seem lifeless, and I think they’re too zoomed in. I didn’t notice any big differences in areas. They’re all basically the same: platforms connected with small corridors. I can’t remember a single area. I have vivid memories of all PoE and Grim Dawn areas.
- There are no significant power spikes. I haven’t found a new weapon or skill that suddenly changes my damage output significantly.
- no visual indication of fire arrow unless you resummon archers (is it even working without a resummon)
- stats for skills (especially minions). How am I going to decide if 75% stun chance is good if I have no idea how much stun chance they have now?
- Can’t change audio device
- Does Rip Blood cast by Golems benefit from the Rip Blood skill tree?
- Immortal (summon skeleton skill) should be instant return. It’s completely useless with sacrifice skill. The sacrifice build is extremely strong (insane ward creation), but you will always take other skills over this one. And without sacrifice build you will most likely try to not have your minions die every second (and you probably won’t care if one dies sometimes)
- After you respec minion skill, they will still casts skills they don’t have anymore. You have to resummon minions to reset them
- When Skeletal Mages cast Sacrifice, does Gravetide affect the damage output? Do Idols with ‘increased minion spell damage’ affect damage output?
- Zombies Awakening passage skill bypasses the added CD from Dreadfull Horde
- I got one-shotted by the Partriarch and Matriarch in The Wengari Fortress. I still had 1000+ ward left when I died. Honestly, I don’t even think I got hit. I was a long way away from any danger, and just got the message I died out of nowhere. On HC
- Sacrifice cast by Skeletal Mages does not benefit at all from the Sacrifice skill tree (do any skills that aren’t directly cast only cast the basic skill? That would destroy the entire purpose of the skilltrees)
- Please disable mana use in town. Summoning all your minions can be quite annoying
- Selling items give way too little money. It’s just a hassle to pick up any item basically.
The biggest thing for me is that skills cast by other skills (sacrifice cast by skeletal mages for example) doesn’t benefit at all from the sacrifice skill tree. This is so counterintuitive and doesn’t make any sense at all. Why would you have this interaction if it doesn’t do anything?