The following is just, like, my opinion man.
Let me start by saying that I love the skill system in this game. Being able to customize the skills via the skill trees is fantastic and keeps me coming back despite some of the issues I have in other areas of the game. I also love that I have to pick which ones I’m going to build around instead of having a million of them on a hot bar. Seriously, bravo devs.
Having said that, there are a few things that are bugging me.
First of all, the amount of xp it takes to level skills from 18 up seems way too high. I spent hours plowing through monolith timelines and arena runs and the skill xp bar barely moved, even though my character is still gaining experience at a pretty steady clip. I’m guessing that the new +skill affixes are meant to alleviate this but I rarely see them drop and when they do they are nearly always attached to gear with affixes I’m absolutely not interested in.
Gearing is my next gripe. It’s great to see tons of loot drop but 99% of it is worthless. I barely even pick it up to shatter for the affixes anymore. I have hundreds of all but the newest affixes at this point, but it barely matters because…
Crafting is really frustrating. Crafting from a white item doesn’t get you very far, same with blues. I’m not looking for absolutely perfect gear here, but when I finally get a drop with semi-relevant stats on it and it shatters after a couple upgrades I get pretty irritated because it took forever to see something decent drop in the first place. It’s very time consuming and nearly always disappointing in the end. I pretty much just don’t engage with crafting anymore. EDIT: I have revised my opinion on this, see reply below. tl;dr I spent some more time playing with it and it isn’t so bad after all.
Related to this, is the loot filters. Maybe I’m just getting impatient in my old age, but they seem ridiculously complex. I’ve seen filters in other games where I just click boxes next to the stuff I want to see, but getting them working in this game is a chore. I am aware of the excellent guide posted on these very forums, but I don’t want to have to read a chapter to just filter out all the junk that drops. That’s on me, I get it, but if it bugs me it’s gotta bug other people. I really wish the filters were a little easier to use.
Uniques and set items straight up don’t seem worth it considering that you can craft what you want, eventually (I assume). I always get a little excited to see a purple item drop and then get immediately disappointed when 3/4 affixes on it are completely irrelevant. They almost never seem to be worth keeping, frankly.
In closing, overall the game is a lot of fun. I’ve completed the current story content many times and always have a blast doing it, but I also pretty much always give up after that because gearing (again, just my opinion) and crafting really kinda suck. It feels like progression just grinds to a halt and once I’m not having fun anymore I stop.
Just to end this on a positive note, I love the new minion power scaling. I usually hate minion builds in ARPGs because they all just sort of crumble in end game content, but I’ve gone hard after building for minion survivability and they have become incredibly resilient. Awesome job.
Anyway, thanks for reading. Have a good one.