Hey all, so I have 200 hours in the game so far, going to try my best not to discuss topics I have no knowledge of and give feedback on points which I think are valid.
First off I wanna say the game has been alot of fun and is great for a beta, and although alot of these points may seem negative overall Im very impressed with whats been accomplished so far and am very much looking forward to the future of the game.
Campaign- I know its not finished yet, but I enjoyed it on the whole, some nice difficulty spikes, I went in blind hc, cost me a few chars but I enjoy the challenge. The only complaint I have is visibility in the void area with skills on the floor can be hard to see, purple on dark environments isnt the best, and its quite easy to get shotgunned.
Monolith - Probably gonna be the longest section, Ive managed multiple mid 90 chars so feel I have a decent grip of it so far. Gonna split this up into different sections.
Early Mono- Way too easy, the campaign is harder than early monos, people skipping campaign and entering with level 30 characters without capped resists. I even tried the strat just to see if it was difficult and some of the streamers Ive seen do it were just experienced players, but no it was just easy as hell. I feel the difficulty curve is off here, as it doesnt prepare new players for empowered monos at all, people should be getting shredded coming in here without resists etc.
Empowered Mono- Before getting used to the game, it was a very large difficulty spike and in some ways an unenjoyable one. Mods were just stacking mob hp, I dont think this is the best way to increase the difficulty but I still enjoyed the experience as a whole. Being HC you cant just throw yourself at content, took a char or two to really figure it out.
Some mods completely nullify builds though which I dont think is great considering you have to fight the shade to remove them and if you get unlucky it can completely screw your build aka crit avoidance etc.
Loot- This might be an unpopular opinion but I find the loot kind of boring after a while, the only node that gives you any excitement are exalted items( Only real chase items bar a couple of uniques and blessings). I dont feel there is enough chase, Im sure more time, unique items added to the game will improve this. I feel like some rare nodes should be added, for instance instead of just affix shards, add a node for + skill shards etc. I know its the first iteration so Im not judging too hard, and Im aware more endgames still need to be added. Just hoping for a bit more spice.
Gambling - Its a great gold sink but I really feel it devalues the good bases, most of your initial gearing or even late game can come from here and you can mono for absolutely ages without any meaningful upgrades. For instance you could add a mono node that drops good base types etc. Im sure people love it, im not a 100% against it, its just my opinion. Also one of the best ways for skill affix shards etc. Seems too strong, interested to hear other peoples opinions on this.
Poison Damage - The inital hit damage needs a big buff, its a completely ignorable resist on the whole. I capped mine anyway but most build guides I see never touch it.
Build Diversity- Pretty great on the whole for a beta, I know its still a work in progress. Ive made my own builds and had some good success, aswell as trying more established builds. (Ive stayed away from broken builds aka EQ werebear etc). Im hoping for more though, melee being 99% crit based etc is kind of stale, so looking forward to future updates, more subclasses etc.
That pretty much sums it up, if I forgot anything Ill add to the post, Ive tried to stay away from things I havent interacted with much aka arena etc. As I said overall Im extremely positive about the game and have enjoyed my initial playtime and are nowhere near done with the game. Refreshing to enjoy another Arpg after 4k hours in PoE.