Hi,
Here’s my feedback on Season 3.
I played SSF SC Falconer Umbral Blades and killed normal Aberroth.
Firstly, I want to say this game is an amazing one! It was my second season, and last season I played the almost unkillable Sentinel, who facetanked basically every Mechanic. This time I wanted to try something else, and damn, it was a great experience! I really had to learn all the mechanics of all the sub-bosses and had to dodge a lot… I really had to “play” the game. Very great moments when you killed a boss and made progress.
Crafting in this game is in an amazing state already, and I can see room for some other runes or glyphs coming. I’m excited for this.
The game in general became much more difficult, I feel, and this is very healthy for the game! Some mobs might need some rebalancing (I did die a bit too much during mapping), but in general, I think you did hit the spot!
Here my core feedback points :
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You did progress on the Item Filter, but it’s still not as good - i mean, not as exciting - like in POE. I’m missing the Divine Drop sound, and I would like to have something similar, for example, for a Havoc Rune, and I want to be able to edit this (at the moment, I can’t edit specific Rune Drop Sounds). The same is true for some Glyphs and Dungeon Keys.
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Furthermore, I noticed, or maybe I’m wrong, but you can’t create stash tabs for T7 exalted items? Would like to do that
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When switching one piece of Gear - directly equipped item—with +1 level to skills to another one also with +1 level to skills … you still have to respec the skill points, and a random skill point is removed … this is really annoying, and I always had to recheck the guide.
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I would like to have a kind of a hideout coming to the game.
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It would be nice to have some kind of indicator of which timeline you did last… because sometimes after some longer break, I forget where I was.
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The league mechanic is quite nice, and I like to see it going core, but I would add some useful midrange items.
Cheers and keep it on !
Daniel