Arena Keys: Make them stackable to 100. Your inventory shouldn’t be punished because you collect and save them.
(EDIT: after learning where to buy the Runes, I stand corrected. I think it is nicely balanced as it is currently) Runes of Shattering: Far too few of them drop. I find myself reluctant to even use them since they are so rare and I need more and more as I go up and level and try to craft. It is by far, the largest bottleneck for crafting. It is completely uneven compared to everything else.
Gambling: Could you add an NPC for gambling at the zone after you complete a monolith? I find myself porting right back to the end of time zone every time I finish a monolith run so that I may check his inventory. It is a lot of wasted time that takes away from playing the game.
I’d say The End Of Time needs a layout overhaul in general. Too much empty space. Points of interest too far away from each other. The ways to the important NPCs are not optimal so you waste a lot of time.
Why do we not finish mono runs where we begin? Why that special place where whe have to teleport out?
Not sure on this one, maybe increases drop rate a little bit or let vendors offer 1 or 2 more per inventory restock. I like that you have to think a bit and not shattering everyitem braindead that has at least 1 affix that you may want.
Hm, not sure why you wanna do that. Re-rolling the gambler cost 500 Gold, which is pretty low compare to most base item cost.
IF i decide to gamble something i usally take a few more minutes time and to gambling alot in a row.
Yeah, that sounds like a good idea. As cool at this HUB looks it is HUGE compared to the amount of important npc’s are in there. This might change if they wil ladd more endgamesystems and mechanic.
Actually I like your idea better for the mono runs @XLVI_carpo. Get rid of extra area that we finish mono runs and just add the treasure chest to the End of time plus overhaul that area to be more efficient. Excellent idea!
Agreed @Heavy. I definitely do NOT want to spend a ton of time shattering. I think what you suggested where you have 1-3 shattering runes every time the vendor refreshes (every 15 minutes isn’t it?) should be enough to where you are still selective but alleviates the extreme bottleneck it is. Excellent feedback and thank you.
Vendor already has 4 Runes of Shattering with every inverntory restock. My suggestiosn was to maybe increase that amount to 5 or 6, so people actively want to shatter but don’t play high enough endgame to drop enough can use the vendor a bit more relaibly.
Yeah I just realized this LOL. Sorry I have been playing slightly less than a month but completely missed this detail. So your suggestion to bump it up slightly makes perfect sense while keeping the amount low enough to not make them trivial. Thanks for helping me learn something today!
I am about 300h in and also learn new things often. Some weeks ago i realised the search bar on the stash for the very first time during a Thyworm stream. I facepalmed several times
That thing is a timesaver. Especially the way it works, when you type something in and switch stash tabs the search stays. Next step would be to highlight stash tabs where the searched word exists in.
Also in case you didn’t know, you can search for base types in the Gambler menue and just hit refresh with and active search, that saves sooo much time when you want ONE specific item
Agreed. I’d like the Skills search to work the same way., although that’s probably just because I’m getting to know all the skills as I’m learning the game, but when you’re trying to find things that, for example, provide mana, it gets tedious to type mana every time you switch to a new skill. ALERT: Minor grumble, ignore for much more QoL items (like the aforementioned
stacking of keys.
Targeting companions with healing by casting on their mini portrait would be great. It is really hard to find my wolves in battle, and minion health bars don’t deobfuscate much because of all my totems