Feedback Compilation

After 8 hours of gameplay, I’ve reached level 31 with a Sorcerer. Here’s a compilation of my thoughts about the game thus far. I apologize if some of the issues have been mentioned before. I admit that I have not read all the previous threads.

The bad:
Boss & Gold Chest loot feels forgettable. I’ve just fought some giant void tentacle spewing black death ooze and it drops some paltry bits of gold and an item or two that, even before I pick them up, I know I’m just going to sell.
There’s no way to view the whole level map At least, not that I could find. I’m all about exploring and cleaning out each level I encounter (not only is it fun, it’s good for loot and experience), but there’s no easy way to check to make sure every nook and cranny was explored before I move on to the next zone.
Some loot is trapped behind environment collision boxes This happened to my first Unique item. I zapped a barrel into nonexistence and it dropped my very first shiny, pillar of light, Unique item! Only it was behind environmental collision lines that I could not bypass. Hit right in the feels. (This happened in “The Wasteland” and I do have a screenshot if that will help).
Critical Strike boost from Knowledge of Destruction doesn’t show up in stat window Not sure if it’s then correctly being applied or not.

The things that would be super neat-o:
Achievements Gotta trigger my reward complex in as many ways as possible!
Secret Areas
Unbreakable furniture in base areas It felt like I was an uncontrollable rage monster when I broke all the furniture in the Council Chambers. Broke immersion for me a bit.
The dialog should be more succinct Immersion was totally shot for me when I realized that the first screen of dialog, particularly after returning to turn in a quest, often implied my character had said something without me clicking any response. I get it if the point is brevity for testing purposes. However I did not like the thought that my character was saying things before I clicked something representing my character’s dialog.
The character in the character selection screen should show current equipment I know this is a substantial modeling jump from where things stand now, but it’s so cool to see the fancy gear equipped on my character!

The good: (saved the best for last of course)
Chrono Trigger Still one of my favorite games. The homages paid are so very cool to see, well done!
Enemy progression is on-track The increasing complexity and difficult of enemies scaled well with progress. It felt very easy at the beginning and became more difficult at a fast, but reasonable pace. This allowed me to get hooked on combat and then challenged with complex encounters.
Stash tabs Great idea! I’ve always hoarded cool loot in games like this, and having the ability for custom stash tabs is fantastic.

Thank you for working on this creative game. I very much look forward to what’s to come!

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First and foremost, welcome to the LE Forums. Really stoked to see relatively new player give such good, clearly feedback. Layout and delivery is excellent here.

There are no thing i totally disagree on here, but i wanted to point out a few things:

Boss loot is pretty underwhleming, i agree. Random chests that are found out in areas on the otherhand always held surprisingly many items(especially yellow ones) for me. I mean not HUGE amounts, but compared to similar games it always felt like a mini loot explosionwith like half a dozens items coming out sometimes.

Already leveled a few mages and this passive skill always worked and showed up correctly for me. I am not sure how well you know the games basics yet, but i assume that you might not put enough points into it to see a cric chance difference? Since 5% is your base crit shown in the character sheet you need at least 3 points in this skill to actually show on the character sheet(due to rounding)

Devs already mentioned that, it is a technical limitation atm and will get into the game together with the multiplayer(i think it has something to do with character selection actually not having the informations about the characters gear etc.)

I am just curious, how far did you reach in the story? Usually one of the core complaint people bring up alot regarding difficulty are the last two acts(divine era)
But generally i agree, even though the game has no difficulty settings atm(besides machoist, hardcore and solo) the difficulty curve is pretty good. Even though i would call my self a pretty decent player i often got surprised by some enemy types and had to reevaluate my tacticl approch on some mob packs when i started playing.

Thanks for the welcome! Glad to be here and to be playing Last Epoch. I am new to Last Epoch, but far from new to beta testing :slight_smile:

Thanks for the good comments. Just as I thought, some are things the devs have acknowledged already. That’s great to hear.

I’ve seen maybe… 15% of gold chests drop only single-digit gold. I thought at first this was due to looting the same chest multiple times without leaving the game, but it’s happened with brand new chests as well. Otherwise, I agree with you: the loot-splosions from gold chests are worth the effort to find them. Oddly, almost all my Uniques have been from random trash mobs or breakable containers.

I’ve got the skill maxed out. I do seem to crit almost every attack, so I suspect it’s correctly being accounted for when computing damage, just not displaying correctly on the character stats screen.

I am part way through the Imperial Era, so not yet to the Divine Era. The difficultly feels much like Grim Dawn’s: a welcome intro and a complex mid-game with a merciless endgame. I like it.

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Hm, that is odd, maybe it is some interaction between various different critical strike chance sources.

I just logged in and tested all my mages with speccing in and out of it.
Just to make sure we talking about the same thing. You were talking about the passive skill in the base mage class tree “Knowledge of Destruction” which gives critical strike chance and ciritical strike multiplier?

Yeah as i already said i also like the difficulty and especailly the scaling throughout the story combined with new enemy types/attacks.

But i would like to hear what you think about the last bit of the story i talked about. Now you are probably a bit biased because i already said that many complain about it.
Just would like to hear feedback from someone relativley new that knows how to articulate hos feedback very well.

Looking forward to it, when you reached that point.

It’s displaying correctly on mine, the 7% per point is 7% of your base crit chance, not a flat +7% (so 1 point would increase your base 5% to 5.35%, not 12%). I dumped 6 points into it & it increased my crit & melee crit chance from 5% up to 7% (& my spell crit chance from 13% to 15%) which is correct.

Touche. Turns out mine is as well, based on this algorithm. Thanks for clarifying this :slight_smile:

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