Hello, this is my feedback.
- Rubber banding: In group play, there seems to be a lot of rubber banding occurring, which can disrupt gameplay and immersion. It would be beneficial to investigate and address this issue to provide smoother gameplay experiences for players.
- Time zones changing: Occasionally, in dungeons, there is a bug that prevents players from picking up items and gold. This issue should be resolved to ensure players can fully interact with the dungeon environment and collect rewards as intended.
- Vaults: It would be beneficial to consider implementing personal or shared vaults in multiplayer mode, allowing players to store and share items more easily among their group. This would enhance the cooperative gameplay experience and provide additional convenience for players.
- Faster porting and disappearing pets: Transitioning through instances can feel slow, and pets often disappear during these transitions. Streamlining the porting process and addressing the pet disappearance issue would improve overall gameplay flow and player experience.
- Set items improvement: Set items currently feel underwhelming and could be either reworked or significantly improved to make them more valuable and relevant in gameplay. This would incentivize players to actively seek and use set items as part of their character builds. Also add names so they are easier to know which item goes with which
- Improved party system: Enhancements to the party system could include allowing players to remain in a group when accessing the character screen, instead of being disbanded and having to rejoin. Additionally, inviting players to a party could be made more efficient and less prone to bugs or issues.
- Issue with LE 67 dungeon door: There appears to be an issue with the door in the LE 67 dungeon being in use. This should be addressed to allow players to progress through the dungeon as intended.
- Porting to players: Occasionally, porting to other players results in a black screen with only the world visible, similar to the end of time area. This issue should be resolved to ensure players have a seamless experience when porting to other players.
- Ready screen for monoliths and shared quests: Implementing a ready screen for monoliths, similar to boss fights in dungeons, would allow players to better prepare for challenging encounters. Additionally, incorporating shared quests in echoes would enhance the cooperative gameplay experience, allowing players to complete quests together instead of individually.
- Forging improvements: After leaving the forge, items should automatically return to the player’s inventory, and runes should clear themselves. This quality of life improvement would streamline the forging process and reduce unnecessary steps for players.
- Larger shrine areas: Shrines could be made larger in size to cover a broader area, allowing players to receive the shrine’s benefits more easily without having to be clustered together. This would improve the usability and effectiveness of shrines in gameplay.
- Auto pick-up of shards: Occasionally, picking up shards requires players to stop and click multiple times, then re-lock the inventory button to store them. This process could be made more seamless and instant for a smoother gameplay experience.
- Improved group experience gain: Experience gain in groups could be increased to provide more incentive for players to team up and play together. This would encourage cooperative gameplay and allow players to progress together regardless of their location within a zone.and also allows players in the echo to receive the experience no matter where they are.