ill preface this by saying i know this is just the demo and it is quite likely nothing is close to finished
i am not commenting on the loot or passives because it was really clear from the demo what was available is just for demo purposes and just a taste. Most of what i am pointing out would be considered QOL improvements and in no particular order and that some of these could be just problematic for my and my settings:
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NPC’s should be able to be interacted with at slightly further distances, if there are 3 dots yet no available display or message it can be confusing. NPC dialogue boxes and text seem to be larger than necessary.
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Unlocked skills at first… difficult to understand what they do- further troubleshooting tips could be helpful
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The ALT key only works with additional item information when using the one on the lefthand part of the keyboard not the ALT next to the arrows.
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The minimap overlay when tabbed and on full screen would be nice to adjust, borders, transparency etc etc
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The waypoint map feels cluttered in terms of the area name text sizes
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Portals do not allow you to return to the area in which you ported from losing all progress in that particular area (assuming you even have the WP)
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Upon reaching the most forward town, login for that character to said town?
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Sound options would be nice to adjust ambient noises such as birds etc but not SFX from gameplay … when tabbed i had to mute everything to avoid crow sounds and then reapply SFX to get gameplay sounds while fighting
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An option to have a hovering monster health bar instead of it requiring the mouse to hover over (considerably high frequency of monsters that heal for some reason)
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Shards generated from shattering stones/items need better and more distinctive skins imo
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Are shattering stones necessary? perhaps an anvil like location, NPC or something instead of it? (unsure on the importance of this regent considering it appears to be a gold based economy)