Yes i did use chatgpt to format
I bought this game a while ago and never got past level 70. I want to preface this by saying that, in general, I had a lot of fun and will definitely keep coming back each cycle.
Monoliths
- Blessing and Corruption Farming: Blessing farming and corruption farming seem to work against each other. For example, according to a guide, a certain blessing is in a specific map. I go into that timeline, farm several maps, get my blessing (or not), and then have to go to another timeline to get the rest. Each time I do this, my corruption resets back to 100. “But there’s catchup” - catchup means I’m not progressing my corruption further.
- Why can’t corruption be “timeline-wide”? You should be able to progress your corruption uniformly across any timeline, maintaining the same corruption/progress and pushing it further from there.
- Sparse Monoliths: Monoliths seem barren (I know the game is fairly new). I counted three things that can spawn, and they don’t have a 100% spawn rate. That’s fine, but at least the current cycle mechanic should spawn 100%. “But people will abuse and reset areas and break the game” - so? Resetting areas to farm a specific mechanic is a core mechanic of ARPGs. Also, they are technically shooting themselves in the foot if they do that instead of just farming high corruption maps.
- Remove Arena Monoliths: I do not want to play arena; if I did, I’d go and play it.
- Corruption and Stability Visibility: Make it so I can see how much stability/corruption a timeline has without having to go there physically.
- Monolith Rewards: I don’t like that when you die, you lose the monolith reward.
Quality of Life (QOL)
- Stash Tab Affinity: It’s fine to just copy things.
- Save Stash Tab Layout: Save stash tab layout for next cycles.
- Increase Pickup Radius
- Auto Transfer Shards: Why do I have to click to collect a shard and then click again to transfer?
- Skill Releveling on Item Unequip: Every time I unequip an item that has +x level y skill, I have to relevel that skill. I get that it’s probably a safeguard against exploits, but maybe make it so it saves what I had before. If I re-equip that item, it will just restore the levels.
Loot Filter
- Custom Drop Sounds
- Map Indicators
- More Colors and Icons: Add more colors or other things to differentiate, like icons.
Merchants Guild
- Faster Ranking Up: Make ranking up faster. Most of the time, the stage you are at in the game versus the rank makes it so you can’t buy the stuff you are currently looking for. For example, I was level 94 looking to start making legendary items, but I couldn’t buy 1LP items or legendary items outright.
- Enhanced Search Functions: Add more functions such as searching for a T7 of a mod AND a T5+ of another mod instead of having to manually hover over each item. A “Count” function would be nice as well.
- Tier-specific Checkboxes: Each checkbox should also have another checkbox where I can select the tier for that specific mod.
- Improved Listing Process: The process of listing items is really bad. Maybe add a function to bulk list items for a set price for starters and remove some of the steps necessary for listing things. (Also, why can’t I price check items from the same NPC I list items?)
- Unified NPC Search: I don’t know why we need one NPC for each item. It would be nice if we could just search for things from any NPC.
- Price Checking Tool: Torchlight has a really nice tool for price checking items. You click an item, click the mods you think are relevant, and the game tells you if there are any listed and their price. We need a way to quickly price check items. The alternative would be to let people use API and get a third-party one.