Greetings
After my first progress and some hours of fun with the game, i post my list, that i am write, when i play the game (i play a burglar a sry rogue with a (own) rogue/bladedancer build). (Use the second monitor with a text document, to write something in, when i play the game on first monitor). And yes, i am not at the endgame, but the list will be expanded. And thank you "G****e Translate, helps me to write all these things in English). Here are my points (first of all) (not chronologically, its randomly put in):
Inventory full, city portal, sell, return, remaining loot gone
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With two one-handed weapons, only the left slot can be compared with the weapon in the inventory
(You can of course bypass it by always dragging the right weapon to the left slot)
(same with rings) -
sometimes the card has to be completely revised after a teleport between city and area
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Boss mechanics still too simple, adjusted for single player and group play of the complexity
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Camera too close to the action in places
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Background music sometimes still too irrelevant (but so far never annoying, then just doodles to yourself without being remembered). I liked the background music from
Temple of Eterra -
Balancing the incoming damage. Sometimes almost no damage and then a bullet comes from somewhere,
that eats up almost your entire life in one fell swoop. (no boss or elite opponent). Or. that it becomes more understandable
why I was almost blown out the light with one hit, while the other trash does almost zero damage to me.
(but can be handled once you know the opponents who do the massive damage) -
In some places the overview is missing because objects are not faded out properly / not at all.
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1-2 skill slots more would be nice, always feels like you are missing them to round off a build
(can of course vary depending on the build) -
Occasional crashes (which are sporadic and cannot be triggered specifically)
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Sudden increase in the general level of difficulty from Chapter 7 (amount of incoming damage) (maybe depends on what class and what build you play)
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Floor effects are placed on hills (stairs, inclines) on the game world so that floor effects float in the air.
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On the overview map it would be nice to see where the warehouses are (sales etc.)
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Boss rewards are often too trivial and in general Loot still feels very weak and you hardly notice any progress
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If you go to the map via the floor portal and scroll to a location, the hero also walks in the direction away from the portal.
Thanks for reading and maybe leave a comment or a heart etc.