Feedback about mouse 1 and mouse 2

I just bought the game yesterday and played about 2 hours, meddling with the controls. The default controls for mouse 1 and mouse 2 are “move” and “attack” respectively. Nonetheless, I’m so used to mouse 1 being “attack” and mouse 2 being “move”, I swapped the controls between them. The issue is whenever I talk to an NPC, my character attacks because now mouse 1 is mapped to “attack”. This issue persists throughout dialogue choices as well, I click on a dialogue choice, my guy attacks. I click on an NPC, my guy attacks. It doesn’t seem like a big issue but it gets quite annoying. If any of the devs see this, I’d love to see it fixed as a QoL in the full release or even the next update :smiley:

I have the similar problem.
I have suggestion : in all arpg games, that i played ( Titan quest; Grim Dawn; Victor Vran; The Incredible Adventures of Van Helsing; Torchlight etc…) the standard attack and move are the same button. And here I see, that character will move to the target creature ( but to interactive object) , if skill is , for example , for melee combat. So what for is the movement button then? We could have 6 buttons for skills if devs will decide to do as it is in other arpgs.

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Sometimes you just want to be able to move around without attacking. Lagon’s battle springs to mind.

Yeah, good point, but I see no problem just not pointing the cursor on targets. In most cases.
Ok, probably, it’s possible to remain the option of just movement “skill” for the button for those players, who see the need for it

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