Feature request for filters - drop rarity and boss drops

I am currently swamped with common uniques, to a point that when a rare unique drops I cannot even tell.

Currently the only way to filter uniques to cut out the bad drops is to manually list the ones I want to hide by basetype, but this would require 25 separate rules(not counting idols) out of the 75 rule maximum due to 25 different item types existing in the game and needing to select item type before selecting specific bases.

If we had the option of

  1. Show all uniques with LP
  2. Show unique of (insert specific base of a unique for my build)
  3. Hide all non-boss common uniques
  4. Show all uniques

Then I would be able to ignore all the uniques that are so common that even looking at them isn’t worth my time.

Also I think that this rule should come with the ability to silence/change drop sounds and turn off the map icon. Which are features people have wanted for a while.

It’s inconvenient but you can be quite precise in hiding uniques you’re not interested in by hiding them based on their attributes:

  • target the usability level by setting a min and max
  • item type
  • class requirement
  • etc

except there are a lot of rare/very rare uniques and I want them for other builds as well