Does damage scaling from gloves work correctly?
My falcon is level 28, but the damage is so low that even white monsters have difficulty dying.
I tried to accelerate the damage through pure damage without crits, through crits, through ignite (although this is the most crazy idea,
because flat damage does not work on ignite) but in any version the damage is very small.
At least some reasonable damage was done only due to the stacking of a large amount of armor shread.
There are currently 180 corruptions on the monoliths. 30k damage tooltip on first attack
Someone is trying to play 200+ games with these gloves at the moment?
Share your ideas on how to increase damage without losing survivability.
No one playing falc fist
sadly
Unfortunately Cinder Strike doesn’t have many % more modifiers in its skill tree which is why the damage is lacking despite neing able to get a reasonable amount of flat damage from the gloves. Plus the damage from the gloves is melee so it gets split based on the skill tags to fire & phys and most of the damage modes are fire/elemental so the phys half of the damage is unbuffed.
IMO the skill tree could do with a good hard rework to make it better, like so many others unfortunately.
Your chars are incomplete and have lots of empty gear slots so I cannot tell for sure, in addition I am not very clued-up about Falconers so I might be way off here, however as far as I can see…
It’s a Minion build. So you need to go ALL-IN on Minions. You haven’t (that I can see), you have 288% increased Minion damage for example. It’s far too low. Every single item in your gear that can have Minion Damage probably should.
As a comparison, my Falconer (who is level 82 because I dislike the gameplay, and whose gear is pretty garbage, still several yellows in play) has 465%.
Falcon’s Fists is a melee build that uses the Falcon (attacks per second and skill levels) to give Cinder Strike flat damage (& it requires you to be unarmed). If he’s going with minion damage then it’s likely more of a hybrid build.
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