Hi EHG.
Hopefully some other players try this combination as well, so the issue can be noticed soon. Apologize for my English in advance.
- Cooldown
In explosive trap, I took “No man’s land” and “Freezing trap” nodes in the skill tree. The tooltips in “No man’s land” and “Freezing trap” both show “If explosive trap already has a cooldown, the highest cooldown is used”, but my explosive trap has a 27s cooldown = 12s “No man’s land” + 15s “Freezing trap”
I don’t know if this is a bug or I misunderstood the tooltips myself. I went on Discord looking for information and found a conversation between EHG_Mike, Kears_Top and Tomagathericon.
Discord
Explosive trap skill tree
- Interaction within “Hold this”, “Arrow trap” and Jelkhor’s blast knife
While I keep testing Detonating arrow, Explosive trap with “Hold this” and “Arrow trap” and their interaction with Jelkhor’s blast knife, I found more problems.
- Melee DA doesn’t attach trap. While equipping Jelkhor’s, DA gets a melee tag and no bow tag.
- The detonation from attached trap doesn’t trigger DA. Taking “Trapas” node makes you drop additional trap(s) depends on which converted nodes (“Statis mines” or “Coldsnap mines”) you take. However, the detonation(s) from converted trap(s) from attaching trap doesn’t trigger DA either.
Thank you