I noticed a few nodes recently that cause explosion or propagation of damage on death that can be triggered together. So I made this build to try and make as many on hill explosions at once.
So first off the entire build centers on
Aura of Decay with Absence of Life (paired on gear with Healing Effectiveness)
Fume Weaver for Poison Res Shred
Decrepify to avoid the brutal self poison
Putrid Bombs for more poison procs
Corruption for 1 point, minimum cooldown that way and you kill enough it procs plenty fine
Bone curse for Ruptured Corpse for 25% to boom, and Cursed Limbs to apply the curse on hit, Sigil of Mortality for Death Mark application, less res YEEHAW
Reaper Form for Harbinger of Blood to enhance Hollow Lich (is this bugged? I saw someone say it was glitchy without specifying how, lol) and then Reaper’s Ascendance for increased spell damage
Rip Blood for maximum splatter and Septic Blood for poison stacks
And Transplant for maximum detonations and pool of blood.
The following is a link to the passive trees, the gear portion of that site is missing the new base item classes. However the stat priority is as follows
Int>Damage over Time>Health>Poison duration>Chance to poison>Poison damage>Chance for debuff to taste and add res where needed. Dodge and armor are useless here anyways.