Example of bad designed unic ( my opinion) Ignivar's Head

Disintegrate is dot,
fire aura is dot
Both not benefit from spell crit.
To stack spell crit (or any other stat that doesn’t have any synergy with skill)
just to maximize unic item bonus, is bad item design from my point of you.

If the item will remove dot tag from skill, allowing it to crit , then it will be another story

Hm… I don’t see why this should be bad design. You can increase the damage of a skill by stacking a specific stat. That’s like using int for increasing damage. You can have a decent amount of spell crit chance that is 100% converted into damage.

You also have 4 additional skills that might also benefit from increased spell crit.

Did you try it?

Given that the final affix is “Disintegrate deals more damage equal to your spell crit chance”, stacking crit isn’t as bad as it would otherwise be. Plus Ele Nova can be made a channelling skill.

this item goal is to improve disintegrate mainly,
With same result i can write something like that:
Disintegrate deals more damage equal to your increased poison damage stat.
just take random stat and put it as bonus to disintegrate.

i think it’s a clever implementation and i was actually hoping to try to build around it at some point. currently giving my wrists a rest in anticipation of poe league start, but i found one of these a few days ago and immediately started thinking about how to utilize it. the fact that the spell crit turns into a more multiplier makes it fairly strong and i was hoping to find some sort of “cast while channeling” interaction where channeling disintegrate could trigger some other skill that can crit, thereby making stacking crit chance work for both.

to be clear that’s all just theoretical because i haven’t played mage enough to know if he has any skills that trigger while channeling, but like @llama8 said while i was typing this, ele nova can be made into a channeling skill (and can also crit).

i think calling this a bad design is not accurate. even if my idea doesn’t currently work, having items like this in the game opens up design space for future items or skills. this is the same logic ziggyd used when he designed Exsanguinous for the game. although i think lich already had its inherent “low-life” bonus at the time, making exsang more obviously useful.

i love this style of unique items that cause you to rethink playstyles and come up with interesting interactions. it’s insanely boring to me when a game makes legendaries/sets/uniques the BiS for every build. items like this reward creative thinking, or at least create the opportunity for such thinking to be rewarded when the devs implement ways of using the interactions.

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100% disagree, this is a really cleaver design which allows you do go a very specific deliberate build, where you wanna use disintegrate(or maybe even other channel skills) but still wanna use other skills that scale really well with crit.

Crit is a great way to scale damage and the basic mechanic that DoT’s cannot crit is a design choice, but having “game-changing” effects like this enables certains builds which are super cool.

This unique in particular allowed my Disintergration/AA/LB build to step do godtier damage.

Feel free to hit me up if you wanna know a bit of my implementation of such a build.

I am Using Disintegrate AND Aracane Ascendent to proc Lightning Blast(1 each second through Disintergration Node + 1 each 0,6 seconds through Arcane Ascendant) in conjuction with Liath’s Signet(100% GB while channeling)

Lightning Blast is a Singletarget Monster with convergance node(chains hit the same target delayed multipel times)

With this single unqiue items my build (after some recrafting rares) was catapulted from good damage to godtier damge, because crits can scale so high.

Sure i could have gone crit from the get-go even if it’s not benefiting Disintergration and it would still have worked, but this little extra damage for disintergration was a nice boost.

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This unique in particular allowed my Disintergration/AA/LB build to step do godtier damage.
Feel free to hit me up if you wanna know a bit of my implementation of such a build.

thanks! i think i’ll play around with that skill combo and see what i can figure out on my own, but i appreciate you pointing me in the right direction. right after making my post i logged onto my old ele nova crit mage and found that i had a full respec to play with, so i’m already knee-deep in looking at possibilities. sorry, wrists. i promise to give you at least 24 hours off before poe league start. :laughing:

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Yes, you could make such an item. But it would be bad design. As a mage you usually don’t stack poison damage. And as as Lich you can’t use desintegrate.

While spell crit is not a very exotic stat when building a mage.

@Heavy has given a good example. Sometimes unique’s usefulness isn’t obvious. But I’d suggest to try a build to utilize these, too be sure.

If you post “I’ve tried a crit build with this item and it doesn’t work” it’s another thing. But unless you’ve tried I’d argue that you are right.

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hmm didn’t think about it , now it make sense , need to check.
they have separate timers? So it at least 2 blasts per second?
Thanks.

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You might also want to go with Culnivar’s Claim since it has a lot of lightning stats. The only potential downside is the conversion of mana into ward on hitting full mana.

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need zero cost lighting blast nodes i guess.
but adaptive spell damage seems a bit low.
I like this weapon, too bad unics not scaling currently with character level.
Would be nice to have different versions of same unic for different levels.

With my build i do have 2 seperate lightning blasts, one each 0,6 seconds and one each second. Both Cost mana equal to it’s mana cost , so you really need to build around it(i did go max mana route and can channel disintergate long enough to kill everything)

Also a very interesting build enabeling unique. I once did a Focus main damage build (yes Focus , the mana regen skill) with the 2 lightning nodes which do dmg based on regened mana and max mana

There are already 2 uniques in this game (maybe even more buy now, not 100% sure) which do exist in 2 different level versions. So i guess it could be a thing for alot mroe uniques, which i would support.

My favorite unqiue for my main char(Bone Havester), while being really strong and definitly endgame viable also could use a slightly better version^^, maybe without useless annoying summons :smiley:

The last mod on that item is ‘Disintegrate deals more damage equal to your spell crit chance’.
That means even with out any other crit chance boosters you are getting 9% more damage on the skill (5% base +4% from item). Plus you got a lot of +spell crit chance passives as a mage.

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