Exalted Item Drops with 2-3 Affixes at High Corruption – Is It Working as Intended?

Hey everyone,

I’ve been farming Empowered Monoliths at 600+ corruption for quite some time now, and I’m starting to seriously question whether exalted item scaling — especially in terms of affix count — is working as intended.

Here’s my current setup:

  • Running 600–650 corruption, sometimes higher.
  • Always targeting exalted reward echoes.
  • Using Circle of Fortune with Prophecies focused on exalted gear.
  • I have blessings that increase exalted drop rates.

And yet… the exalted loot just doesn’t seem to scale with that investment.

To give you some real numbers:

  • In a typical session of 4+ hours, I might find only 2 or 3 exalted items with 2 affixes.
  • A 3-affix exalted item drops maybe once per day — and even then, it’s rarely useful.
  • I’ve never seen a 4-affix exalted, despite the high corruption and focused farming.

This makes it almost impossible to effectively upgrade Legendary Potential 2+ uniques, since good exalted bases are just too rare. Even when I have an LP2+ unique ready, I’m stuck waiting for a usable exalted with 3+ affixes that never seems to come.

So now I’m wondering:

  • Is there some hidden mechanic that limits affix count scaling, even at 600+ corruption?
  • Does corruption affect affix tiers more than affix quantity?
  • Or is this drop rate actually intended, and Circle of Fortune Prophecies just aren’t as impactful as they seem?

Would love to hear from others farming at high corruption with CoF and exalted Prophecies. Are you seeing the same thing, or am I just cursed by the RNG gods?

Thanks!

You’re not supposed to be able to find any 4 affix exalted item. It should be so rare that it will never actually happen.
3 affix exalted items are also supposed to be very rare.

Before Nemesis, getting a 2 affix exalted was a huge drop. It’s more common now, but it’s still not supposed to be the norm.

So yes, it’s working as intended.

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Not entirely true, especially with the Sealed affixes that can drop as Exalted. Yes, the theoretical extremely rare that isn’t really supposed to happen “can” happen but likely never will, but here that’s not entirely the case any more for these. There have been at least a few 4 T6/7 affix items drop recently. This may be in part, it not in whole, due to the changes with 1.2.

As to the question by the OP, yes it is supposed to be very rare and it’s all based on RNG so if you played a long (and I mean not just 2-300 hours) and not seen any, then that’s still not out of the norm. Just keep plugging away.

Thanks for your input, but I was hoping for a bit more detail than just “it’s working as intended.”

I totally understand that 4-affix exalteds are meant to be extremely rare, possibly even chase-tier. But the issue I’m pointing out is that even with full investment into exalted farming (600+ corruption, Circle of Fortune, exalted prophecies, exalted echoes, exalted blessings), the drop rate of 2+ affix exalteds still feels disproportionately low — and that’s with hours of farming each session.

To understand your perspective better:

  • Are you currently farming in high corruption (500+)?
  • Are you using Circle of Fortune and prophecies focused on exalted gear?
  • And if not — can your drop experience really be compared directly to mine?

I’m not looking for a simple “that’s just how it is,” I’m trying to figure out how loot scaling actually functions under the hood — especially in highly invested setups. So if you’ve got insights based on your own high-corruption + CoF farming, I’d really love to hear them.

I wasn’t aware of that. Honestly, I haven’t found that gear has been dropping with more exalted tiers than before. Nemesis still seems the best source of this and it seems to retain their rate, meaning 4 affix exalted gear should be extremely rare enough as to any single player not likely seeing one during a whole season.

But I haven’t done much with the weaver tree yet, so it’s possible imprints will be a better source?

It’s not that it’s supposed to be chase tier. It’s that, before 1.2 anyway, they aren’t supposed to drop at all.
Much like a 4LP red ring is possible in theory but impossible in practice (other than exploits).

It’s supposed to be a system that will get more and more tools to make it possible over time.
In 1.0, a 2 affix exalted was very rare. In 1.1, it became more common and 3 tier exalteds were very rare.

It’s a system for the future, not something you’re supposed to have now.
So while it’s possible (apparently) to have a 4 affix exalt drop, the vast majority of the builds will still only use 1-2 exalted affixes.

Kinda, but not really. 500c is the soft cap for corruption gains. If you farm higher, you’ll have better drops, though.

I am CoF, don’t really bother with exalted prophecies. The best exalted gear seems to always drop from Nemesis (and possibly imprints now) so I prefer to use prophecies for uniques/idols/materials.

I would advise you to focus on Nemesis in the weaver tree, as well as imprints, for the best chance of getting good exalted gear.
Prophecies seem to fall behind in this regard to those 2 mechanics.

There’s really nothing to it. Higher corruption means higher rarity. This means that you will get less and less drops that are magic or rare and you’ll get more and more drops that are exalted and unique.
There is no hard cap. There is a soft cap at 500c where you get some diminishing returns, but the more you go up the better it is, even if just partially.

So if your build can do 2k corruption, you’re better off farming at 2k. The most important thing is to find a balance between clear speed and corruption.

That has been my experience so far. I’ve also used CoF at 550-650 ish i 1.1.7 and my best results all came from a Nemesis drop.

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Thanks for the detailed and thoughtful reply — much more helpful than the usual “working as intended” comment :sweat_smile:

You’re right that Nemesis seems to be the most consistent source for high-quality exalted drops. I’ve also had my best multi-affix exalteds drop from Nemesis echoes — not so much from reward echoes or even exalted prophecies, despite investing heavily into Circle of Fortune and running Exalted gear prophecies with 600+ corruption farming.

That said, I wanted to add one clarification based on dev info:

:small_blue_diamond: In Patch 0.9.1, the devs explicitly confirmed that higher corruption increases the chance for T7 affixes.
:pushpin: Source: Patch notes & confirmed in dev posts

So the T7 scaling is intended, and that definitely matches what I’ve seen — I’m getting more T7s than ever before.
But like you said, the number of affixes per item (especially 3–4 on an exalted) seems to still be RNG-heavy and not clearly tied to corruption scaling.

I think your point about Weaver/Nemesis/Imprints being the real exalted engine is spot-on. COF prophecies, even exalted ones, feel underwhelming by comparison — unless you’re farming for LP Uniques or specific idol rolls.

At this point, I’m honestly considering switching to Merchants Guild. With exalted drops being so inconsistent, it seems more reliable to just farm gold, blessings, and trade for gear directly — especially when aiming for 2+ LP legendary upgrades and specific affix combinations. It feels like a more deterministic path compared to hoping for 3-affix exalteds that rarely drop.

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Well, I was assuming you were more looking for a “Am I unlucky with RNG?” answer and not really what followed. :grin:

No, you misunderstood me. Higher scaling will always give you higher chances for getting more exalted gear.
Basically, corruption will affect the chance that any given affix will get pushed to T6+.

LE works mostly with reroll chances. This means that you will roll for something, then try to hit the reroll. If you fail the reroll, it will roll something else.

This works for many things, like which unique drops:
-Higher uniques have a high reroll chance. Red ring, for example, has a reroll chance of 98%. This means that when the game rolls for a unique ring, if it lands on a red ring, it will roll again. If it hits within the 98%, it wil reroll a different ring.
-Common uniques don’t have reroll chances, so when it lands on one, that’s the one that drops.

This also works for rarity:
-The game will roll for item rarity. If it lands on unique, it will reroll. If it fails the reroll, it will drop down to a regular item.

This also works for affix tiers:
-The game will roll for tier. If it lands on exalted, it will reroll. If it fails, the item is rare.

I assume the same thing applies to the rest of the tiers. I don’t have confirmation of this, but it seems to fall in line with what they do everywhere else:
-You roll for the tier in one affix. If it lands exalted, it will reroll. If it fails, it will be T5 or less and the same for the rest of them.
-Then you roll for the next if you haven’t failed the previous one. If it lands exalted again, you reroll once more. If it fails, the rest of the affixes are T5 or less.
-etc.

That means that the chances of hitting the reroll with success multiple times drops drastically the more affixes you have. Which is why 4 T6+ affixes are so rare.

And, getting back to the original point, corruption will simply make it so that the reroll chance ends up being lower, so you have more chances to hit it. So the more corruption, the better your chances (they’re still small though). This will also apply to rare uniques.

As a sidenote, I will also point out that corruption has been heavily modified with 1.0. So information from previous versions might not apply.
In any case, you can see the item rarity modifier when you’re doing echoes. The higher it is, the easier it gets to have better items.

That will really depend on what type of player you are. If you focus on a few characters only, then yes, MG is much better.
But if you like constantly making new characters, and they’re all CoF, then CoF Is better.

The reason for this is that MG has a larger pool. But the odds of a good item are smaller for any given player than for CoF players. Which means that the really good items are very rare, expensive and usually sniped by the top 1% players.
Whereas CoF has a very good chance to get “A” BiS item more easily. It might not be “The” BiS item you need for your build, but it will be one for a different build.

So if you don’t play many characters, or if you don’t really care about min-max or pushing a build’s limit, then MG is great.
But if you like to constantly make new builds, CoF is great. I have 30 or 40 stash tabs with exalted gear. When I make a new character, I almost always have exalted gear ready for them. Many times even excellent gear.

This is made even better with the new runes that let us manipulate the exalted affixes.

The problem is that those items will be extremely rare in MG and very high price.
The search UI also doesn’t help much. You can’t really filter for “triple exalted”. You have to search specific affixes instead.

I should also point out, because you’ve said something about it before, for slamming uniques you don’t need the exact base. All you need is the item type. That means that if you want to slam, for example, a Phantom Grip, you don’t need to find the exalted affixes on a copper ring. Any ring will do.
This also applies to the rune of ascendance.

Woah, seems like all your investment onto exalted farming is kinda paying off.
Idk… I’d be glad if I was able to consistently drop at least a 3-exalted once a day.
But as DJ pointed out, 3+ exalted are still supposed to be pretty rare given the current power-creep state.

Maybe the new runes might be somewhat useful for what you’re trying to achieve?
Haven’t tried them yet, but this one seem suited for someone farming exalted items.
Rune of Redemption

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