Even More Bugs

I’ve encountered most of this bugs too. And reported them a long ago. I’ve brought 3 friends into the game, but no one has finished the campaign because of numerous irritating bugs.

That’s many of the snapshotting cases. Some skills maintain their properties until recast. Most minions and forms nodes are affected.

I can push many bosses with thorn totems, not just the dragon corpse.

Game is planned to release this year BTW.

Hi, I’m just curious. Did you and your friends encountered that monolith quest echo bug too that I mentioned earlier in this whole thread where it fails to complete other member’s except for the one who started the echo? This is so game breaking for me and my brother and we have pretty much stopped playing together lately because of it… I doubt it’ll get fixed anytime soon.

As for the Swarmblade armor, so, the Ironclad Beetle node is really bugged? Not like I need it but I was just testing that time that’s why I decided to put a point in it.

And I’ve never played totem build yet so I didn’t know you can still push bosses around with it despite we had a patch before stating they’ve fixed bosses to not get pushed by players. I guess an oversight?

Tbh, I was really surprised when they said it’s coming this year. Despite the game’s current state. I’ve also heard that Runes of Power will be the last major patch before 1.0. I was expecting we’re getting like another major 1-2 more patches before full release. So I am really skeptical and excited at the same time. I really hope they can pull it off. I just really love this game (and hate it sometimes lol).

The new Lower Sewers map have some dead spots that messes up with movement or traversal skills. Also as usual, there are LOTS of elevated areas especially the stairs that just blocks projectiles like fireball. I can’t help but get saddened that this is still happening even on newer maps when literally lots of people have reported and complained about this problem few years back if I’m not mistaken. The visual upgrade is amazing but I’m also afraid this issue might just be left to rot in the forums again.

They haven’t reached the monos. But when I’ve played with a random guy from chat, this did bubg not occur. It was right after the multiplayer patch.

↑Floating enemy that can’t be hit with melee attacks. Can’t melee, can’t generate Howling Cascade stacks. Died and lost the exclusive echo reward I worked my ass off just to reach the node. Thanks game.

↑Minions can’t get through the gate of The Desert Waystation.

↑Missing enemy model of this one.

↑This map just won’t stop flickering from time to time.

↑I always wonder when is this problem going to get fixed. Where the terrain keeps blocking projectiles. Older maps, sure since we have “they will polish the game before release” mentality due to countless reports about the issue even years back. But for newer maps that came in 0.9.2, although some are probably just reskins (which is not a bad thing btw), I really thought this has been given thought and notice to not make the same mistake on every slope or stairs like this on the map-making process but even with new ones, we still get this problem.

↑The bridge leading to Temple of Heorot can already be crossed despite the visuals for the bridge hasn’t raised yet.

↑Visual bug regarding ward. Ally’s ward when having “hp/ward bar on head” makes it visually inaccurate.

↑Proof that nothing can fix this absolute piece of garbage boss. Please delete this boss in the game permanently.

↑Same issue as that Liath’s tower I reported a while back.

↑Also same issue with Warpath pathing bug I reported months ago where your movement skills just fails to follow correctly. Pretty much occuring on every wooden platform, not just on this map but other I noticed was on Alpine halls.

↑All bridges connecting timelines are already unlocked after we both went in the Monolith of Fate after beating the story. Although I’ve already done Fall of the Outcasts and unlocked The Black Sun timelines yesterday before we continued doing story quests earlier.

↑The cherry on top of this post. The most infuriating part in this mega thread. This thing happened AGAIN on our OTHER character. As if having to experience it once on our very first character together wasn’t bad enough experience and impression in the game because the first one was so buggy and we’ve decided to just “screw it, let’s make new character”. Still can’t complete quest echoes together despite I let him be the party leader, have me enter the monolith like 1-minute late after he went in just so the “whoever loads first get the map info”, etc. Other people doesn’t seem to be experiencing this problem when I asked around the global chat. This quest echo bug occurred even before 0.9.2 dropped.

Edit:

↑Teleporting to party members sometimes kills the player. This removes your “deathless” status. Idk how it is for hardcore characters.

Player.log (3.3 MB)

I’m confused, what’s the problem here?

Ah I guess it’s too small to notice. My brother got stuck behind the tentacle after using some of his skills. Idk how it happened. But most likely “Stride to Safety” node from Runic Invocation. Well I guess he was safe there lol.

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Ah. There have been issues with movement skills before allowing you to reach places you shouldn’t be able to & then getting stuck.

I assume that using a movement skill again didn’t enable him to get out again?

He was able to get back but the boss was already dead. Kinda take away the experience of boss fight though. But I can imagine it would’ve been more problematic and frustrating if he was playing alone and it happened. I’m not sure of some of Lagon’s attack can reach there.

But yeah, I wish this would’ve taken account when the devs “fixed” Lagon this 0.9.2.


↑Is there some sort of RAM problems again? I noticed today after downloading the 0.9.2b hotfix that my RAM usage being this high. I usually have a monitoring thing running on the upper-left corner of my screen showing CPU, GPU, and RAM stuff. Most of the time my LE only uses 4-5GB of RAM, but it’s almost 7GB after the hotfix.


↑Almost 10Gb RAM usage. I think it’s safe to say there’s a problem with this again.


↑This is my brother’s screen after he accidentally entered my portal (blue) that I also accidentally opened, and then he started a quest echo. Ever since, he’s always stuck to loading screen or even just going to the Monolith of Fate. We already tried relogging and restarting the game but everytime we try to do anything he just gets stuck and the game becomes unresponsive for him.

We all know that changing maps, using portals or teleporting to others takes so much time, so when he accidentally clicked my portal (which he wasn’t aware of btw), he still had time to initiate quest echoes and did so. Then he got teleported to the quest echo location’s starting spot, except he was ported out to End of Time shortly after. And then that infinite loading echo popup just won’t go away until he had to restart the game.

What I mean by “unresponsive” is that like when a player has been seemingly disconnected but still able to do some actions but can’t actually execute it like drink potions but not heal, or use teleport skill but can’t use it and just spams the vfx, etc…

Now everytime he disconnects from whatever reason, it becomes such a hassle to come back in. Every time either of us invite to party, it takes like whole 3-5 minutes of nothing. If we’re lucky, we can be in party but then it goes shit again once one of us teleports to the other resulting to another disconnection. I highly doubt it’s just our ISP. We’ve been playing for several hours now and it was totally fine until that tp->quest echo accident happened.


↑Another thing is this, even when he’s online and I try to invite, I do get this error sometimes.

Edit: Contains both our log
Playerlog.zip (325.1 KB)

You can zip it & upload it.

Totally forgot it exists with how most sites where you can upload can handle much more than that lol. Edited*

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Even more bugs I forgot to report a month ago… Oh boy, it’s a long one…

  1. Apogee of the Frozen Light weapon doesn’t affect Upheaval with “Upheaval Totem” and “Glacial Cascade” altogether. No additional skill point for it despite the skill already having cold and minion tag in it.

  2. https://puu.sh/JRIPp/58ec636f9c.mp4 I don’t know how this happened and this is the only time I’ve seen it happen.

  3. https://puu.sh/JRIPT/1b99f92578.mp4 Stunning this boss causes it to reset to its “blocking” position. It makes no sense since the purpose of stunning him is to hit him more before he closes his head again. When using a skill that should benefit you in this situation becomes a massive downside.

  4. https://puu.sh/JRIQy/8d80e978e7.mp4 Adding this one related to my previous post about this spot in the lower sewers. Channeled traversal/movement skill can get you stuck here. As you can see, I’m not even holding the rampage button and it’s stuck in running animation, I’m even clicking anywhere and it won’t come out of the animation.

  5. https://puu.sh/JRIRc/e7deea7b2e.mp4 “Mom can we have Frost Claw?” Mom: “No, we have Frost Claw at home” frost claw at home* Using it sometimes causes visual glitch. Also please buff this skill for the love of god. And please remove the “you cannot move” from this item.

  6. https://puu.sh/JRIRM/d9fd6ba952.mp4 In “To Shell With It” side quest, the “crab” eggs sometimes can’t be picked up. Also, I put it in quotation marks because it doesn’t look like crab eggs anymore…The older egg model for it looks more of a crab eggs to me…

  7. https://puu.sh/JRISa/4cf481ac28.mp4 who would win? One scary giant abomination boi or one slappity slap plant boi? Please don’t let this be the case for other bosses too.

  8. https://puu.sh/JRISx/3de1457168.mp4 more annoying warpath-ing in redesigned Citadel Sewers.

  9. https://puu.sh/JRISG/f084e87b53.mp4 even more annoying warpath-ing in redesigned Gates of Solarum.

  10. https://puu.sh/JRISP/3b03d811dc.mp4 LE really has the worst “clicking” in any ARPG I’ve played. From a simple clicking an item on the ground, to activating levers and stuff to even just clicking your stash…Change my mind. Not to mention the old ones I’ve reported before where drag clicking something outside the shop/settings/lootfilter menu causes your character to move and accidentally activate whichever your mouse had come contact to. I’ve had issue with a certain quest where that stupid Alric opened a portal but there was an exiled mage I was fighting in the area, guess what just hovering my mouse over that portal did??? Sorry, a bit of a rant.

  11. https://puu.sh/JRITR/c8ae23e7ec.jpg In party/multiplayer play when doing echo with “spire” objective, it sometimes hit party members who are not even in the area yet. I couldn’t get a decent screenshot but you see here I’ve already lost some HP because I was hit by the spire from this area while my party member has entered already.

  12. https://puu.sh/JRIUx/493019567a.mp4 more visual glitch when using some skills on a party member.

  13. https://puu.sh/JRIUQ/da5601a695.mp4 more Runic Invocation with “Stride to Safety” node getting stuck. More like Stride to Dumb Ways To Die.

  14. https://puu.sh/JRIVn/e7811d2973.mp4 can’t pick up some potion on the ground despite missing some potions from belt.

  15. https://puu.sh/JRIVH/4d28fc6636.mp4 I know the game has rubberbanding issues but I think this one is more of a bug. I kinda forgot already but I think this one has happened when I portal-ed to my party member and used transplant asap. I could be wrong with the reason, I just didn’t report this one asap and I don’t remember the cause anymore.

  16. https://puu.sh/JRIWa/717e76ac1c.jpg Floating spot in Deep Harbor.

  17. https://puu.sh/JRIWq/768118e235.mp4 Using “Reap” just as soon as your Reaper Form expires causes you to get stuck in the reap animation.

  18. https://puu.sh/JRIWB/22be412133.mp4 0 Hp and still “alive” while wearing something that drains hp? I had to press aura of decay, for science.

  19. https://puu.sh/JRIWJ/fad9722fd7.mp4 Wall. Block. View. Yes.

  20. https://puu.sh/JQwag/baaa3866ca.jpg In the fake objective echoes, the “Slay the Covenant of Dominion” objective still shows despite it has already been removed in echoes.

Player log.zip (101.9 KB)

Just want to say:

To the devs or forum moderators. I hope you noted or read all of these. The image/video capture I’m using doesn’t store them permanently once uploaded in “puush”, usually after a few months it gets deleted from the host and I have already deleted the original video recording of these from my PC since I had to free up some space. And my LE-recordings folder alone was around 60GB in size. So yeah.

Youtube is a thing, its where I upload videos if I need to.

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