Eterra Monthly: Sept. 2024 Edition

Hello Travelers!

Eterra Monthly will be your one stop post for Recaps and Content of the Month in case you missed anything. This month, we have a large list of new things to see and keep an eye out for. We’re also proud to be re-establishing the Build Spotlight section, as well as the Fanart channel in Discord for your enjoyment! With introductions out of the way, let’s dive in.

Patch 1.1.7 - The Imperial Uprising

September was a big one for Eterra as the Immortal Emperor’s forces multiplied in strength. Travelers from all walks have banded together to repel the undead army, and it’s not too late to join the fight. You can find the original post HERE if you missed the details. September may be over, but the event will press on until October 20th.

Along with this event came the 1.1 Cycle refresh. This means all Cycle Characters have been shifted to Legacy along with their stashes and gear to make way for Cycle players looking for a fresh start. Legacy and Cycle content are no different except joining the Arena Leader boards, which are exclusively for Cycle Characters. So, if you have found your happy place with a particular build, you are not required to start over. Legacy characters are here to stay.

1.1.7 Hotfix Rollout

Patch 1.1.7 received 4 hotfixes this month after its Sept. 19th release. These hotfixes can be found HERE, but we will provide a rundown of the major points below.

1.1.7.1

  • Fixed a display bug where passives were displaying incorrectly

1.1.7.2

  • Removed the Moon Fragment portion of the “Isle of Storms” quest
  • Loot lizard spawn rates have been expanded to as low as Level 12 areas
  • Item Label expansion has been condensed for ease of collection
  • Reduced frame lag between stash tabs
  • Passive point spec bug was fixed
  • Item overlapping bug fixed

1.1.7.3

  • A stash tab graphical error was created with the launch of 1.1.7.2, and 1.1.7.3 was released to revert this change as a temporary solution

1.1.7.4

  • Reduced frame-lag that would happen when switching stashes via the cycle dropdown. Also reduced frame-lag when adding or interacting with stash tabs or categories.

Eyes on Eterra

While patches and hotfixes are a regular thing here in Last Epoch, it goes without saying (but we’re saying it anyway): We want to hear from you! Everything from the biggest of bugs to the simplest of hellos. It’s important to us as a studio and fellow gamers that we strengthen our connection with the community. Without you, we wouldn’t have made it as far as we have; because of you, we intend to keep bringing you our very best.

We also want to take this moment to remind the community at large that the use of exploits and RMT is a violation of the TOS and the Code of Conduct. The team has already begun fighting these infractions that threaten to damage the game for others, and we have no intention of stopping now or ever.

That said, Feedback is important to us, and we’ve recorded below a few of the most common topics we’re seeing and actively discussing internally as a result. Please keep in mind that the team does read everything, but recording it all back in this article would be overwhelming. If you don’t see your feedback, rest assured we have seen it and are taking it to heart. Your love for the game really shines through, and it makes us strive to do better and make better content for everyone.

Feedback and Suggestions from the Community

  • Increase Loot Lizard Spawn rate in monoliths
  • Add Steam Achievements
  • Skill Node to convert Skeletons and Bone Golem to Necrotic Damage type
  • More Ailment support for Spellblade
  • Item comparison needs to display both equipped rings at the same time
  • Campaign experience customization
  • Performance and stability improvements
  • Dungeon consistency
  • Character power balance
  • Player defenses (health needs more help against ward)

Build Spotlight

It’s that time again, Travelers, when the team here at EHG comes together to see all the amazing builds you’ve come up with! To kick things off, we’d like to give the spotlight to…

A quote from Imortilize’s build guide describes, “The idea of this build is to run around as a White Walker freezing everything in your path with cold explosions whilst [enemies] rot away from the enormous amount of Frostbite that you apply to them.”

This kind of casual chaos is fun for a lot of travelers, which is why it’s earned the spotlight this month. Imortilize goes on to say “Although this build can be used just fine without any specific uniques, it doesn’t really come together and start excelling until you have the likes of Artor’s Legacy, Frozen Eyes of Formosus, Ribbons of Blood, and Cradle of the Erased available to use.”

One of the big reasons we enjoy this build so much is its casual and fun playstyle. Couple it with its low cost to build and ability to ignore mana management, and it sounds like a decent start to anyone wanting to follow a build guide for the first time. Now, Imortilize did say it would be Difficult to scale the damage into high corruptions and Requires deeper knowledge of how stats interact with minions, but if you’re the type of player wanting to dip your toe into how builds work and really get into the numbers, we think this is the build for you.

We will spotlight a new build every month. Do you have a build you think is worthy of the spotlight? Leave it in the designated Class Forum section on our official forums, or LastEpochTools.com, and the team will review it based on its creative concept and functionality. All build types are welcome and encouraged.

What’s Next for Eterra?

The road ahead is long and filled with trials, but we are ready to travel beside you. With our Dev team constantly working to create and correct nearly around the clock, you can be sure we will have something to bring to the table every chance we get. Performance upgrades and Quality of Life changes are always at the forefront of the community requests, but we also want to improve our bug fixing procedure to prevent players from experiencing things that could break their immersion in game. In the interest of keeping everyone up to speed with our plans, we’re working on a brand new revised version of our roadmap. As we’ve already mentioned in previous blog posts, we’ve chosen to adjust the order of in-game patch content; merging content from the previously planned 1.2 and 1.3 roadmap goals to prioritize the most highly demanded features such as endgame expansion in a new 1.2 Patch.

As mentioned in a previous announcement, we’ve decided to adjust our development priorities and timelines. Our goal with these roadmap changes is to release content to address some of the biggest areas of player feedback at a sooner date. To achieve this, we’re taking many of the features from the previously planned 1.3 roadmap milestone and are designing a much larger, rescoped 1.2 patch. The roadmap with more details regarding the changes will be released for public eyes at a later date in our News Announcements!

Discord Fun

If you’re not a part of our Official Discord, it’s not too late to join. If you’ve been with us for some time, you may have noticed a few new fun things have been added.

Loot Lizards are spawning on Discord!

Ever wonder where these guys go after you chase them around? Well they come to rest with players in the community discord. The loot lizards have been added as stickers for your enjoyment. Feel free to use them however you see fit. We know they won’t mind.

We have also opened our Fanart channel in the server. We’ve recently seen a jump in players wanting to share their work with us and we wanted to provide a dedicated space to do it. With this new channel, we’d like to let you all know about a few rules and expectations that come with it.

  • Please keep unsolicited criticism of others’ art to yourself.
  • Please refrain from posting AI generated artwork. Any AI art will be removed.
  • If you are not the artist but would like to share something you’ve found, please remember to credit the artist for their hard work.

This has been Eterra Monthly, a report on the happenings and changes in the world of Last Epoch. If you’ve made it this far and are enjoying Last Epoch, we ask that you please take a moment to leave us an honest review on Steam. We hope you have enjoyed this month’s report and will see you all again soon!

13 Likes

Oh yeah! Can’t wait for 1.2.

1 Like

I love that you guys are being transparent and communicating. But I hope you realize that the fact that your featured “Shaman” build doesn’t use a single Shaman skill is direct evidence to the feedback that “Shaman has an identity issues” that has been pretty prevelent (and the reworks to tempest strike and Avalanche didn’t help).

Keep up the great work! I’d love if we could get a dev blog like this talking about the future of class balance and reworks. Some, namely Lich, Forge Guard, and Shaman, are severely outdated (still playable!) compared to their peers and many masteries are missing skills.

6 Likes

Yes +1 to loving transparancy by the dev’s! keep up the good work everyone.

1 Like

:woman_facepalming:
Oh dear, it is already hard to take a stroll in Eterra without stepping on a lizard’s tail…
The normal monoliths monsters will have to relocate, there won’t be space for them with all the lizards everywhere.

9 Likes

I agree.
I already think they are so common it’s almost exhausting.
Imo, reduce spawns and increase the loot they drop to compensate.

Yes please!

4 Likes

Hard disagree, with things like Lost Caches and Exiled Mages being present in almost every echo and also Nemesis being really common but all of them are just mediocre exciting. They are more of a ok extra loot thing, but not really exciting or unexpected.

We need more things that are infrequent but are REALLY exciting.
I would actually say reduce loot lizard spawn rate but buff them even more.

Something that is so good, but rare that just encountering it already during an echo gives you dopamine, even when not knowing the rewards it will drop yet.

8 Likes

A great idea but should have a link to the build atleast instead of just the image.

Wraiths first please… The base wraiths do phys damage and generic flat dmg becomes melee meaning the more necrotic damage node is mainly useful for Wraithlords.
Also putrid Wraiths got nothing except 1 poison per hit…

4 Likes

How about you make the labels dynamically recalculate when items are being picked up? When you loot lots of items, labels are still spread out too far, and you need to turn off and back on labels, so they can re-arrange. This should be automatic.

Who wanted that? They are overwhelming at times, and sometimes even annoying. No need to increase their spawn rate any further.

Yes, please! More Acolyte minion diversity! I also would love if there was a way to make Wisp minions more permanent, or at least to stay longer. Same for Blood Spectre.

1 Like

I don’t know where this is coming from. I spent half an hour looking through feedback posts regarding Lizards, and there is not a single one mentioning this. At least not in this forum.

On the contrary, most of them state the Lizards are a bit too much. There’s a guy saying Lizards aren’t affected by in-game sound settings. Another one suggesting some expansion to the Lizards system (i.e make a lizard boss or something).

But that’s it. Not a single person requesting this increase in Lizard Spawn rates.
Maybe there are some in Steam or Reddit. But not in this forum.

8 Likes

Got the guide linked for ya! Sorry we missed it.

4 Likes

Loot Lizards are SO COMMON in monoliths right now that I completely ignore them … I kill dozens of them without ever even targeting one.

1 Like

It does?

It’s literally in the first sentence after the image?

Astute observation. While I do really enjoy that build, it is disappointing that it’s a Shaman with no shaman skills … LOL. That said, I play it as a Druid instead for the survivability.

See the quoted in my comment text in my comment. Link was added later…

2 Likes

Oh, I just read it now and didn’t notice it was edited later. In that case, well done on pointing it out.

1 Like

Hello devs, thank you for the update and taking the time to engage with the forum, it feels nice to be here.

My input:

  • don’t increase lizard spawn rate, lower the spawn rate and up the reward quality a bit.
  • please nerf the event mobs, even if a bit. They are making the monolith experience kind of a pain in the ass even in low corruption. Less health will be a decent fix.
  • please come up with an interaction between LP1 Uniques and Nemesis Eggs. The more common uniques feel really bad when they drop at LP1 now, it’s like a slap in the face and you are left hoping that they had dropped with no LP. Maybe remove LP1 altogether from the more common uniques.

Bugs I’ve encountered:

  • Black Sun mono boss flying out of the screen when he does his “sweeping” attack and then never returning to the fight, I have waited over 10 minutes, the boss never spawns back, but you keep hearing his lines and text in chat.
  • Crashes when opening the Passive skills window. Crashes when opening inventory. Lag spikes when the Lizards spawn.
  • Getting stuck inside Lagon’s floor when using a traversal skill to go up the stairs. Not being able to move and then of course dying to the boss.

Once again, I appreciate what you’re doing with the game, keep at it! Much love.

2 Likes

I’ve never had this happen to me but if it is happening to you then it’s probably not only you. If you haven’t already, please open a bug report either in game or at Bug Reports.

Rogues lack forward jump when using shuriken. There is only a bounce back. In combination with a shuriken “belt”, it would be great to be able to jump and forward :slight_smile:

Please no.

While I like them in general, I agree that there are sometimes just too many of them already, to the point where I started to ignore them.

5 Likes