Cooldowns that can be modified via cdr and a hard cap defined by the limits of attainable cdr. This is preferable in my opinion to the hard and fast trigger limits of LEpoch. Hitting maximum triggers in PoE for a CoC build takes a lot of investment and most CoC builds stop investing into increased triggers before hitting the hardcap, as the investment winds up being better spent on improving the damage of those triggers at a certain point.
Unique items with triggered abilities in PoE have cooldowns which require substantial investment even without CDR to cap out their triggers. Ngamahu’s Flame for example has a 20% chance on hit to trigger molten burst which has a 0.15 second cd. This comes out to ~33 hits per second before the cooldown becomes an issue. Admittedly Bane of Winter is getting fairly close to this, but 8 triggers per 2 seconds is the hardcap for voidwinter bolts and cdr doesn’t improve that (and triggering off of javelin hits means that a siege barrage build will cap out the trigger rate with next to no investment).
Also, a good number of triggers in PoE do not have cooldowns. Hextouch support, for example, is not cooldown bound, which is important for some setups such as archmage builds.
One last thing. I prefer direct cooldowns to max triggers over a span of time. Yes the latter is better for overall consistency for triggers that aren’t 100% chance, but high attack speed builds cluster all of their triggers within an instant and wind up just waiting to be able to trigger again. Compare with equivalent cooldowns where the triggers are much more evenly spread. You get better echo clear and smoother overall gameplay with cooldowns.
Lol just re-sifting notes and say this… damn, 1 million for a minion!! Thats hu… oh wait, no, your bears doing 300+ million and your abomination is also cleaning house, infact not sure of a minion that does even close to as little damage as manifest other than summon toucan which doesn’t actually attack, that’s closer in range than the other stuff in game lol
Imagine doing a build spotlight on the class being played by 1.1% just to further highlight how far behind it’s fellow sentinels (and all other classes) in damage it really is. Crazy boys, craaaaaazy!
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Well, I can assure you that any feedback and suggestions are read from here and delivered to the team. We’re taking additional steps to ensure it’s shared more often with the team too!
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Spell Blade Passive Tree Changes Wishlist
- Prodigy 5/5: Change to ward per second per 5 intelligence: +10
(double season 1.3 current ward per second effect, because a lot of Spellblade builds have to split between dex and int stat.)
- Change Prismatic blade 5 point bonus to +1% crit multi per 1 dexterity.
- Burden of Knowledge 5/5: +40 spell damage, reduced cast speed 25%
- Infused Weapon: add 5 point bonus ‘reduced mana cost of elemental melee attacks -3’
- Need a defensive passive with a bonus for awarding Spellblade investing into dexterity. Bonus could be ‘+6 flat dodge rating per 1 dex’
or update Mental Fortitude passive with 5 point bonus ‘+6 flat dodge rating per 1 dex’.
*Give 4 point bonus for passives River Blade, Molten Edge and Storm Blade.
*Remove Awe Strike passive. Replace with storm blade passive. Increase added melee lightning damage to +2 per point. Add 4 point bonus of ‘increased dodge rating +40%’
*Remove casting speed increase for teleport and snap freeze from River Blade.
Add Freeze rate multiplier +20% per point. Add 4 point bonus increased cast speed of snap freeze +50% and increased cooldown recovery speed of snap freeze 50% (helps with builds with unspecced snap freeze on skills bar).
*Increase melee ignite chance to 20% per point from Molten Edge. Add +2 melee fire damage per point. Change and increase Fire penetration with ignite to become 4 point bonus 30%.
*Remove Fire Blood passive. Rework this spot on tree with a 5 point defensive passive that adds to health and increases Physical and Poison resistance.
*Change Mana Reaver passive mana gain to +5
*Remove Frozen Steel Passive. Replace with Elemental strikes. Keep as 5 point passive. Add 4 point bonus ‘Damage against Ignited, Chilled or Shocked +6% (multiplicative)’.
REPLACE WHERE ELEMENTAL STRIKES WAS WITH NEW 5 POINT BLADE CONDUIT PASSIVE. Increase mana per point from 10 to 15 please. And increase mana regen per stack from 4% to 7% please.
Hope all these ideas make season 4 