Eterra Monthly: Feb. Edition 2026

Hello Travelers!

As we wrap up February, we’re looking ahead to the upcoming launch of Season 4 which is just a few weeks away. We recently revealed the all-new Season 4 trailer, which you can check out below.

We can’t wait to see how players shatter Omen Windows, corrupt items, and experiment with everything Season 4 has to offer.

This past month, we also celebrated our 200th Q&A stream with Mike! Muffin (AKA Brandon) joined him to share some fascinating insights and data from behind the scenes. If you missed it, here’s one standout stat: fewer than 1% of players have defeated Uber Abberoth. He’s truly a formidable challenge.

Building on that stream, we’re excited to share Season 3 data across each Class and Mastery in this month’s Development Highlight. And of course, the Feedback Forge returns with several impactful item changes we’re excited to roll out.

Development Highlight

Season 3 Classes and Masteries

I’ve heard that Brandon, our Principal DevOps Engineer, loves muffins, numbers, and Chihuahuas; so what better way to celebrate than by serving up some fresh data from him on Class and Mastery selections from Season 3?

Below, you’ll find a breakdown of each Class and the top skills chosen for every Mastery. Take a look and let us know what you think!

We love digging into the data and sharing these insights with you, and this is just the beginning.

What other stats or trends would you like to see? Are you curious about boss clear rates, item usage, build diversity, leveling speed, corruption progress, or something even more specific?

Let us know what data you’d like us to explore in our feedback and suggestions on Discord, and we may feature it in an upcoming Development Highlight.

Feedback Forge

The Feedback Forge is where your insights meet action. Over the past months, we’ve seen consistent community feedback asking us to revisit older Unique items to ensure they stay relevant in today’s endgame. We’ve also heard concerns that ability trigger cooldowns and limits often felt too restrictive, preventing certain builds from fully coming online. Season 4 takes meaningful steps in both areas. Below is a breakdown of what is changing. Shoutout to Justin Carpenter, our Senior Technical Game Designer, for sharing these.

Trigger Improvements

Several items have received updates aimed at making their triggered effects more reliable, impactful, and satisfying.

Volcanus

  • Increased chance to cast Magma Shards on melee hit from 15% to 30%
  • Magma Shards now target enemies within 12 meters

Battlemage’s Endeavour

  • Added 2 additional chains to Lightning Blast when you hit at least one enemy with a melee attack

Gaspar’s Set (Gaspar’s Will, Acuity, Insight)

  • Reduced Decimate cooldown from 4 seconds to 3 seconds
  • Base radius increased by 15%
  • Added 4% Critical Strike Multiplier added per Attunement
  • Added 4% Critical Strike Chance per Intelligence

Alluvion

  • Added +1 to Cold Melee Attacks
  • Added +1 to Lightning Melee Attacks
  • Reduced Tidal Wave cooldown from 2 seconds to 1 second

Celestial Doom

  • Reduced Doom Pulse cooldown from 4 seconds to 2 seconds

Trigger Limits

We’ve heard that trigger limits often felt more restrictive than empowering. Season 4 loosens several of those constraints:

Pillager’s Gold

  • Removed the cooldown from throwing Burning dagger
  • Increased the amount you throw Burning Dagger to up to 2 times per second

Dragonflame Edict

  • Added +1 to all Minion Skills
  • Removed the cooldown from casting Dragonflame Nova
  • Increased the amount you cast Dragonflame Nova to up to 3 times per second

Bane of Winter

  • Increased Voidwinter Bolt Critical Strike Multiplier per 10% uncapped Chill Chance with Melee Attacks from +1% to +12%
  • Increased Voidwinter Bolt Damage per 10% uncapped Time Rot Chance with Melee Attacks from 1% to 3%
  • Increased how often Voidwinter Bolts can trigger from 3 times per 2 seconds to 8 times per 2 seconds

Revitalizing Minion Uniques

Some minion-focused Uniques have long been overshadowed by stronger slot competitors. We’re bringing several up to modern expectations:

Frozen Eyes of Formosus

  • Added 20–40% increased Minion Cooldown Recovery Speed

Logi’s Hunger

  • Added 12–24% increased Attack and Cast Speed for Minions

Ravens’ Rise

  • Added 20–28% increased Minion Cast Speed

Primordial Unique Improvements

We’re also buffing several underused Primordial Uniques. In particular, Wildfire Embers is getting buffed and also its text has been updated to more accurately reflect its functionality:

Wildfire Embers

  • Twice per second while in combat, your ignites on each enemy within 15 meters are spread to one other nearby enemy, and you have a 25-30% chance to create a Wildfire Wisp next to an ignited enemy

    Developer note: This means if there are two enemies with 15 ignite stacks, then after 0.5 seconds two other enemies will gain those 15 ignite stacks. 0.5 seconds after that, four other enemies will gain those 15 ignite stacks. This continues for as long as those ignites exist and there are enemies for the ignites to spread to. These ignites still take the remaining duration of the ignites they spread from, but with the frequency doubled it should be much more capable of having an impact on the battlefield.

Harmony of the First

  • Effective level for Legendary Potential reduced to 40 from 60

Whetstone Gavel

  • +8–18 to all attributes (from 5–13)
  • Effective level for Legendary Potential reduced to 60 from 78

Spirit Xylem

  • Increased Health and Mana per Attunement from +2-4 to +3-6
  • Effective level for Legendary Potential reduced to 50 from 70

These item updates are a direct reflection of your feedback that you’ve shared with us:

  • Revisit older items
  • Reduce overly restrictive trigger cooldowns
  • Make underused items competitive
  • Improve scaling hooks and identity clarity

We’ll continue monitoring performance and sentiment as these changes are released. If you have changes you’d like to see happen, be sure to share your feedback and suggestions on Discord. These are exported weekly and shared with the development team. We love to hear your feedback to help shape future updates to Last Epoch.

All-New Support Site

Hello Travelers,

It’s Derrick, your Player Experience Manager, and I’m excited to share we have launched an all-new Last Epoch support site.

We want to deliver the best player experience possible, and to that end, we’ve completely remade the support website, from the ground up. The new support site features a modern design, improved navigation, and a comprehensive game guide to help you find answers faster.

Whether you’re troubleshooting an issue or looking to better understand game systems, the new support site is designed to be clearer, more accessible, and worthy of the time you invest in the world of Eterra.

See something wrong on it? Let us know! We’ll address any issues swiftly.

Mike’s Teasers

In February, we delivered a slew of teasers to provide further glimpses into the content coming in Season 4. We shared what’s possible from a Rune of Corruption, Idol Altar patterns, Unique updates and more! As always, everything you see here is subject to change or may appear differently when we release Season 4.

Corrupted Items

Idol Altars

IdolAltars

Updated Uniques

New / Updated Skill and Passive Nodes

Cosmetics

Build Spotlight

We are excited to share this month’s build from Pixel Aptitude — our second time featuring his creativity! Who needs an army when you can be the army? This month’s Build Spotlight marches straight out of the Forge and onto the battlefield with this month’s Build Spotlight, Forge Guard Minions, that turns you into a walking weapons factory.

If you’ve ever wanted to command a literal squad of animated steel while standing shoulder-to-shoulder with your creations, this is your moment. This build blends crushing melee damage with a relentless wave of summoned allies, creating a battlefield that feels less like a duel and more like a full-scale invasion.

At the heart of it all is Manifest Armor, a minion that doesn’t just show up, it actually shows off. We’re talking hits for over 1,000,000 damage. Pair that with 12 Forge Weapons swinging in unison, and suddenly your enemies aren’t fighting you… they’re fighting a small militia made entirely of sharpened regret.

Want to know the best part? It’s a two-button build. No buff juggling. No piano rotations. No administration. You summon, you swing, and the rest of the work gets handled by your ever-growing arsenal of animated destruction.

Despite its simplicity, don’t mistake it for fragile. This build boasts multiple layers of defense, allowing it to comfortably push over 1000 Corruption while maintaining strong survivability. Between your own melee presence and your frontline of steel-clad allies, enemies struggle to find an opening.

It’s straightforward. It’s powerful. It’s metal.

As is tradition, we’ll leave the finer details, gearing strategies, and passive choices out for now, but here’s a quick look at what you’re signing up for:

Pros

  • Massive melee and Minion hybrid damage
  • Manifest Armor can hit for over 1,000,000
  • Up to 12 Forge Weapons active at once
  • Two-button playstyle
  • Can reach over 1000 Corruption
  • Layered defenses
  • No active buff maintenance

Cons

  • Melee positioning required
  • Relies on Minion uptime
  • Mana can be a problem at times
  • Less flashy than some spell builds (but far louder)

If commanding an army of living weapons while personally smashing enemies in the face sounds like your kind of fun, it might be time to use Forge Guard Minions. Thanks to Pixel Aptitude for this build and for further details, check out his YouTube video.

Got a build you think is awesome? Did you find a cool new way to combo skill nodes for a really unique playstyle? Create a Build Guide, and you could be the next Community Build Spotlight in Eterra Monthly!

Community Fun

We’re continually impressed by the creativity within our community. Look no further than That-Grapefruit-, who created Unique items just for fun. The level of detail, especially the inclusion of visual mockups showcasing each item’s effects, is truly impressive.

If you haven’t had a chance to check them all out, you can view the full collection here. We’ve also highlighted a few of them below. Be sure to share your thoughts on the creations in the original Reddit thread here.

Thank you, That-Grapefruit-, for channeling your excitement for Season 4 into such creative work!

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What’s Next?

The march toward Season 4 begins now.

On March 26th, Last Epoch enters its next chapter, and we cannot wait to step back into Eterra with you. A new season means a fresh economy, new opportunities to theorycraft, new challenges to conquer, and a whole lot more. Whether you’re a veteran ready to optimize your start strategy or a newcomer preparing for your very first journey through Eterra, March 26th is your moment.

As we have in the past, we’ll be sharing more details on what Season 4 has in store the week prior to launch. Keep an eye on our channels and mark your calendar. The countdown has begun.

This has been Eterra Monthly, your report on the happenings and changes in the world of Last Epoch. We hope you’ve enjoyed this month’s update, and we’ll see you in Eterra when Season 4 launches on March 26.

12 Likes

So much cool stuff in here. Love that you’re touching up old uniques. I’ve recently started playing without build guides and this sounds awesome to start experimenting.

Also the new UI for skills is VERY slick. I like it a lot.

Got my PTO in - can’t wait for season 4!!!

1 Like

Falconry, 2nd most used skill in Falconer. /doink

Lots of improvement on the cosmetics as well, please keep up the good work!

Zero Sorcerer spells in Top 5 of Sorc Mastery… That screams for buffs

@EHG_DerrickG
Invocations sing Rah-Rah-Rah!!
Rah Rah Rah
fix pls :joy:

I would appreciate it if you could add the skills and base damage of the minions. And also the stats.
For example, the ballista has 50% more damage and 25% increased attack speed.
The ballista has a base skill:
Ballista Bolt:
Base damage: 40
Added damage efficiency: 200%
If all this information was added, you could also create your own build calculator.
Thanks for improving the triggers. I think the builds will become even more diverse.