I can only speak on the Necro minion side of things. Multiple builders have posted numerous Necro minion builds that could reach 300 Corruption easily and don’t involve crazy amounts of micromanaging pet abilities to do so.
Boardman21 released just this week a Fire pet Necromancer that does all the things you said pets can’t do, while most of the pets easily leech any damage they take to the point where even at that corruption, they won’t die to the point where resummoning them is a chore.
All in all, this is still a beta game. The benchmarks of what separates a “good” build from a “bad” build are still completely up in the air, and many skills need to be appropriately balanced to determine what level of sustain, survivability, damage, etc is necessary to get a decent sense of progression throughout the game. If you think certain Necro skills are bad, post your feedback specifically about those and hopefully they’ll get some dev attention down the road,
In my opinion you couldn’t be more wrong. Crafting during leveling is the fastest and most efficient way to deal with you resistances and to get some solid damage. The shards are a non issue. You are going to craft resistance increased phys / element etc. You’re not going to craft +1 to multishot… Those shards are very common, easily obtainable via rune destroying items.
IMO, the main “issue” with the OP’s post is that it assumes that you can get 4x t7 gear, I’m not sure that anyone has found one legitimately yet & exalted items were introduced in the middle of 2020! Someone posted a triple exalted item on discord a while ago but I can’t remember how many of the affixes were t6/7.
Further to this he assumes that getting 4 LP uniques (for uniques that you actually want to use) will happen within a 3 month timeframe, this is further exaggerated for the uniques that are more likely to be desired for builds since they are generally more gated behind RNG.
Yes & no. Crafting early & often does absolutely make levelling much easier & faster, but it’s also true that a good build &/or player skill can negate much of the “need” for crafting (though they would still benefit from it). I went through the campaign & the majority of the normal monos with mostly my lvl 2 starter dodge gear only updating my weapons from lvl 2 daggers to Bone Daggers to Chitin Daggers, only dieing on campaign Lagon due to the waves in the second phase (PEBKAC). The only pieces of gear that weren’t level 2 were the belt (Viper Tail), relic & weapons. That said, it was a rather bonkers build & I only swapped to “decent” (ie, t20 ish) gear during the lvl 90 monos 'cause I just couldn’t kill the Shade (again, likely PEBKAC) & the grind for monos was tedious. The mono bosses weren’t a problem, though it’s a poison build so that’s not really a surprise.
So from his point of view, the OP is kinda right that crafting is not “necessary” during the campaign. Though, IMO, the OP’s view on what’s “endgame” gear is so far into the mirror tier level that it’s ridiculous (IMO). Though having, finally, read his post, he does kinda qualify his statements, though, also, he does make the assumption that “mirror tier” gear that is “easily” obtainable within a few weeks in PoE means that the highest tier of gear is going to be similarly “easy” to obtain in LE. Which it isn’t.
Has anyone in the community found a single 4x t7 piece of gear? Though 5 or maybe even 6 affix crafted gear may well be a thing.
Did you start with some reroll gear ? I started a HC character recently from scratch (absolutely no gear or any shards etc.) and before some acts / bosses I needed to upgrade my gear. Ofc it doesn’t happen five times per chapter. Once or twice if you didn’t get lucky lootwise.
I was kinda talking about fresh league start (otherwise his criticism make no sense since you should be drowning in shards, crafting currencies and reroll gear on your next playrthrough.)
You lost all credibility when you said you couldn’t craft during leveling, because it “takes lots of shards, and they are needed in the end game”. Most “end game” players have 10s of 1000s of shards in their inventory. I challenge you to find a single player with characters over level 40 that don’t have resistance or %damage shards flooding out of their asses. I have about 50k shards, and I think last time I watched Boardman21, he had over 200k shards… so I’m not sure where this scarity of shards is coming from, exactly. Unless you’re talking about +skill, or the powerful hybrid shards… but those only drop after certain level thresholds anyhow, so they aren’t used for leveling.
Also, what’s with this assertion that T20 gear isn’t end game? It’s literally the best you can craft. If you get lucky with an exalted, you may get T21 or T22… but you likely will also get 1 or 2 less-optimal stats on that item.
The same goes with all these fears around T28 Lego’s in the first 2 days of 8.4. I don’t know of a single instance of a legit T28 item… much less one with perfectly optimized stats for a particular build. Now, you want to throw that RNG on top of getting a 4Pot Unique (not counting the rarity of the item itself), on top of that unique being a great/perfect rolled item? Good luck with that.
As I said, I started with my usual lvl 2 dodge gear (ie, the first gear you can get then craft as much dodge onto it as you can at lvl 2) apart from the belt (Vipertail), a relic (which I added some more void resist to & it ended up being lvl 10-15 or so with 45% void resist) & my two daggers that I upgraded twice.
To be fair, that is going to change in 0.8.4, the glyph of despair will allow you to seal an affix which removes it from the usual slot & allows you to craft an additional 5th affix, so you could potentially craft up to a t24 (5/5/5/5 + t4 sealed) or maybe higher (t29 = 5/5/5/5 + 2x t4 affixes sealed, etc) if you got lucky with drops & forging potential consumption rolls.
Nope… nothing near it in over 1000h of play. I keep all exalted unless they have really mismatched affixes and I dont think I have more than one or two T7/T7s… I might have a dozen or two T6/T6s but I have never gotten 3 T6s or 3 T7s in any drop. 4 T7s would, in my experience, while technically possible, be practically impossible…
Yes, but unless I’m mistaken, those can’t be used in the legendary forge.
I actually like the potential the new crafting system brings. There’s some really powerful stuff you could be able to craft, but nothing for certain. I think dispair is a chance to lock the affix, but a failure still uses the crafting cost, so the result could also be a less powerful item. Which makes for interesting choice of usage. Also, can only seal 1 affix.
I don’t see why you wouldn’t be able to use an exalted item with a sealed affix to make a legendary, I thought the devs had confirmed you could on discord. I also thought that you could seal multiple affixes (assuming forging potential and RNG are on your side).
Glyph of Despair text:
“The sealed affix cannot be modified further and an item can have a maximum of one sealed affix.”
From the Legendary Items and Eternity Cache dev blog:
" To create a Legendary Item, you need a Unique Item with Legendary Potential and an Exalted item of the same type with 4 unsealed affixes."
…I suppose that could mean 4 of the potentially 5 affixes on the item must be unsealed. But even then, only 4 affixes can transfer over to the Legendary since potential max is 4.
It is really rare to see a post that I disagree so much with. Literally everything you said was something I hope the devs would not read or take into account. You have the right for your opinion, so I’m not attacking you, I’m simply stating my opinion.I don’t even know where to begin with…crafting giving you T20 easily, finding itemization poor because people should find their GG items easy to feel accomplished, minions not dying, crafting system not being viable early game (which by the way is 100% false, you get tons of shards, i was crafting like crazy on my first playthrough and still had tons of shards for the late game)… and many many other things I just can’t disagree more. It sounds to me that you are coming from D3, if that’s the case, better play that game and don’t suggest EHG changing LE into the pile of shit that is D3.
Again, I’m not trying to be rude to you, I’m writing this reply not so much for you to read, but for EHG to see my feedback and hoping not many people want such changes.
In my mind, this is unfortunate as 1) crafting is a natural part of the game and 2) the loot hunt is a critical part of any ARPG… To me this means you are missing out on 2 key components of the game and by extension, a lot of the fun…
Now there are various reasons why this could be happening…
There is the possibility that you dont really like crafting/loot games in general - your description of how you play sounds exactly like someone who would prefer Witcher or Mass Effect type games where there is only a small amount of crafting/loot vs the action & story…
There is the issue that you just havent tried to experience the full game… For whatever reason… maybe the game is too easy to force you to craft or spend time finding gear… maybe you dont like the way crafting works, maybe you dont understand the benefits of it… Maybe loot drops are poor for you.
Which leads me to the game itself…
Is it too easy in the early stages… Yes… thats why the latest patch notes include boosts to almost every mob damage & health in various secitons of the campaign and various nerfs and balancing to arguably op skills.
Crafting doesnt work / is frustrating for some… Yes… thats why the whole crafting system is getting a massive update…
Loot drops not being interesting… Maybe… I have great drops… but I also tend to farm empowered levels so perhaps drops in the campaign are relatively less interesting but from the playthroughs I have, I found it incredibly easy to get an upgrade drop every few maps…
Not creating Alts… well, this would indirectly negate the need for crafting & looting because you are only looking for things for a small subset of the games characters… Some people play this way I suppose (for personal and time availability reasons) but to me this is like reading a fantasy book series and only reading book 1 of a trilogy…
With all the changes coming in 0.8.4, it may be that crafting & loot become more important and address this issue for you… who knows… This is definitely one of those intangible issues that the devs will have to look at to keep a wider player base interested for longer…
I just feel that you really are missing out on large parts of the game if you 1) dont craft, 2) dont loot (generally) and 3) dont run Alts…