Funny i had the exact same problem and did a post about it with Shurikens as a Marksman. Its just useless i basicly heard. Marksman in some ways feels meh to me with to many draw backs and akward decision making.
However when go lightning it has some good options in my opinion.
I wanted to try Dark Quiver but like you said the drawbacks are to akward to make it worth IMO.
I tend to agree but i didnt played all the classes and enough different builds to reflect on that to be honest (beside warpath, static orb etc).
It feels like you want more skills to be usefull with multiple skills slots without it being a combo of multiple buttons am i right?
How do you balance that against people that have to tinker around with 4/5/6 mechanics or skills?
Maybe i missed it in your post, but i didnt seem to get an answer on that.
The thing is, what’s fun for one person may not be fun for someone else & the (all devs) devs are first and foremost people with their own, differing, views on what constitutes fun. The changes will be objectivelyworse for ailment builds, which I don’t think were really a prime focus, but hopefully wont be nerfed too much for hit builds (since it did need a nerf).
And don’t forget the one upside of a longer cooldown, you’ll be spending less time autocasting it so the movement will feel less awkward.
I also have no doubt that if its not performing they will just tweak the numbers again.
They’ll get updated.
Hyperbole doesn’t really help an argument. There are two dps spells that the Void Knight has access to (DO & Smite, let’s ignore Sigils of Hope as a damaging skill) both of which would be used.
These changes don’t address that.
IMO, no they don’t.
You can use it as an armour buff on Shift (Blade Shield), which is how most builds use it.
The multiple nerfs to devouring orb have killed some of my hype for the patch because i was looking forward to making a char with it…
I will still play the patch and try to get a DO char to endgame, but if it sucks i will not reroll. I really dislike multiple nerfs to any skill that happen simultaneous, when multiple gentle tweaks can be done over a reasonable time frame.
Thanks to the dev team. As usual I am excited to get into this new patch and see all the new content and also how my existing builds are affected.
Incidentally, I play DO on my VK and I’m not concerned about the changes. The beauty of this game is that a) we have a great Dev team who understand balance and their game and b) when things change you just need to find the adaption needed and implement it - it’s not difficult.
I think a lot of the doom mongers have possibly come here from another well known game where patches=nerfs. These guys need to get used to the fact that this is an entirely different game with a very different dev team. Patches here don’t involve nerfs, they involve amendments and tweaks. The devs have a great grasp on the overall balance of the game for player vs mobs. As one example, from what I see looking at how my VK will be affected by the DO changes it’s not going to affect it very much at all. Less Orbs, more damage, less casts but more mana cost. It all seems to balance itself out.
Give the same love to the other skill instead of nerfing the only skill that feel good to play in this game…
One thing is nerfing the damage wich is acceptable but nerfing the thing that make the build work in the first place is bad design.!!
Static Orb wasnt really played until last patch and now they nerfed the only thing that make the skill great in the first place
Not hyperbole. I don’t know a single VK that doesn’t use DO. There is very little cost to it (not meaning mana cost). It gets put on autocast and then the players can use whatever else they want. Some VKs using Smite doesn’t change that.
To do this, they have strengthened other assemblies.
If they hadn’t nerfed the most popular build, everyone would have continued to play it, and developers need statistics.