Often times during campaign I had moments where trees, bridges and crossings took too long to fade or didn’t fade at all due to how my character was positioned (not directly under it).
There was also the issue of enemies being under crossings or behind tree branches that did not fade at all, which made them totally covered from my view, even though they were directly in line of sight and shooting range of my character skills.
I feel like characters need a bit wider area around them to make environment fades and also a check for enemies that are under those to also make them fade for a clear combat view.
In the graphics world, this is referred to as “clipping” and yes, the game engine does not properly handle certain 3d structures throughout the entire game, with trees, buildings, poles, arches, canopies and the kitchen sink blocking your view of your character, the enemies, or both.
In regards to OP, whats also annoying is if you’re near a waypoint with a train of enemies following you, the whole map covers the screen while at the same time your character is mauled to death without seeing anything (since the worldmap window is fullscreen).
I would suggest changing the worldmap from fullscreen to only half a screen so it doesnt look too much in-ya-face as well.
If you are inclined/have the time… please post a quick screenshot (use imgur) on the Bug section of the forum… This helps the devs pinpoint the place so that they can double check specific maps for the issue…