Hello all 0/,
Just started a mage build today yesterday and so far it’s been a blast except for one nagging issue that I already had that has gotten even more noticeable while playing my mage. Debuffs on enemies. Unless I am just standing around doing nothing but staring at the target dummy there is absolutely no way to tell what debuffs I am proccing on enemies when I hit them and in the middle of a battle forget about it.
I get there are little visual cues but let’s all just be honest right now and just admit that they are next to useless outside of testing on a dummy. First, there is no way you are gonna have the time to check to see what is showing up while in the middle of an arena fight. Second, even if you were some gaming god that could tell in a millisecond exactly what debuffs you have going while your whole screen is filled with explosions and you are dodging one-shots, there still isn’t anyways to tell how MANY stacks you have up. There needs to be an icon below or around the enemy hp bar somewhere with this kind of info.
Overall I think LE is an amazing game especially with all the improvements the dev team has already done this year alone. But its little QoL things like this and just the UI and tooltips in general that to me are a pretty big part of the game and one that is kinda lacking at the moment. To me, those systems are core to an ARPG. Just look at Wolcen and what a dumpster fire that was as a perfect example. It does not matter how pretty a game is or what features it has if core, simple parts of the game like the UI or tooltips are broken or missing.