Hi everyone,
I would like to start up a conversation on critical strikes and their place in this game. For those uninitiated, enemies in this game have a chance to do critical strikes just as the player character can and any damage is at 200% the normal damage.
In my opinion this mechanic is incredibly unfun and should ideally be removed, or at the very least, reworked. Let’s dive a bit deeper into it.
It adds an additional layer of challenge in the game and now you have to consider two additional defense stats in how you build your character. However, this type of difficulty is the worst type imaginable where you can randomly get one shot without any active counterplay available, other than trying to dodge every single enemy attack.
The two additional affixes to mitigate crits are critical strike avoidance and critical string damage reduction. Critical strike avoidance is just a percentage chance to negate the crit (at 100% you cannot get crit) and damage reduction simply reduce the amount of damage an enemy critical strike does. What I dislike is you are pretty much forced to invest in these stats if you want an enjoyable late game experience. There are choices for other defensive abilities (more health instead of armor/resistance) or even replace the defensive suffix with dots for more damage. This limits player expression and artificially restricts builds. You find a godly exalted item, but you cannot craft that crucial crit defense, so you are stuck using your old gear. Resistances are also somewhat mandatory to cap in late game but at least there is some active counterplay options to avoid said damage type.
Melee builds are in general harder to make viable in these games and this mechanic disproportionally affects them. Going forward it’s going to be much harder to balance melee and ranged build with this mechanic in place.
I understand that EHG has a much wider view than I do, and perhaps certain things are balanced based on this mechanic, which might make it difficult to outright remove it from the game, so here are a few suggestions to improve the current state.
- Reduce the enemy crit multiplier. 200% is an insane amount of additional damage and reducing this by itself should prevent some of those one-shots. For reference PoE has it at 130%.
- Bundle crit damage avoidance/reduction with other defensive stats (like hybrid health) and increase the rarity of these affixes.
- What we are really trying to achieve is not have unfun one-shots. Crit avoidance is an affix where anything less than 100% is not ideal. However, getting 100% is not very difficult and once you have it its objectively better than building crit damage reduction, so most optimal builds will focus on this over damage reduction. IMO removing this affix and having crit damage reduction as the only defensive option is something to consider. This is because crit damage reduction is not as strict and punishing, if you say choose to go down from 100% to 60%, unlike crit damage avoidance. This ultimately means that builds have more options and variety w.r.t new gear and upgrades.
Hope that some changes can be implemented and the devs are looking into this.