Ok, let me start by saying I am not bashing the game. I am enjoying the hell out of the game. BUT this has been driving me insane, mostly because I don’t see anyone else talking about it, which makes me feel like its just me, but there’s just no way.
What’s going on with the insanely inconsistent enemy collision? 60% of the mobs have no collision, which, IMO is how ARPGs mob collision should be, due to the mob density and nature of the genre. 20% of the mobs have normal collision, more or less matching their model size, which while annoying, at least feels normal. The problem here is the other 20%. The other 20% have collision boxes 4-5x larger than their actual model (not talking about bosses, just normal, basic enemies). What makes this more frustrating is that the hit boxes on those mobs seem to be smaller than the collision, so when playing melee builds, particularly ones that rely on Mana Strike (thats just the one I use the most, so most familiar with it’s limitations), it’s very easy to just die because you cant get in range to hit the mob to generate mana, or the wiggle room to do so is a few pixels at best.
But, what REALLY makes this problem infinitely worse, is that the character pathfinding seems to be nearly non-existent. In most games, or so has been my experience, if a character tries to path through an enemy’s collision box, the character will find the next available path around it, or it will just stop all movement when reaching the collision box. While one of those options is far better, at least they both provide appropriate feedback. But LE seems to have neither of those. When trying to path through mobs with these abnormally large collision boxes, your character just continues running as normal, directly into them, and SLUGGISHLY tries to push through them, ultimately just waiting for a crack in the collision to push through, all the while the group surrounds you, creating a wall that requires movement abilities to get out of.
Maybe the sluggish collision is intended, who knows. But I have to imagine the insanely large collision boxes on only SOME of the mobs in the game is not. But the two of those issues together create an insanely awful experience, particularly when going through any void area/enemies, as these seem to be the main culprits.
Just wanted to bring this up because it’s driving me insane that I haven’t seen anyone else talk about this at all.