I clear entire screens with the click of a button. I have slain gods in this game.
I have oneshot bosses. You want to know what I fear?
Because they screw with my flow of gameplay.
I am not sure if intended, but once the dash animation of the dog model based enemies (and a couple others like the birbs) starts, they become invulnerable until the animation finishes.
My guess: they use a version of player lunge abilities with the invulnerable notes active.
This becomes pretty ridiculous when I oneshot an entire pack of mobs but the frontmost doggie just jumped and majestically sails through the air in slow motion (bowmage with slow and chill) while I unload enough projectiles into it to kill a boss.
This was funny the first few times it happened but having to wait for the super slowed enemy to land behind me, then turn around (they always land behind you, annoying) and shoot it before I can continue clearing the map get old really quick.
If the devs want to put more (melee) pressure on ranged classes they should implement more teleporting enemies, this just feels awkward and clunky.