Hi, on my LB sorceror who reliably gets to 100% spell crit chance, I notice that stacking crit strike avoidance mods in monoliths seems to perceivably decrease crit rate, which is not what I’m expecting given that the mod says “Enemies have X% critical strike avoidance”. Is the mod actually adding critical strike avoidance? If so, the mod should say “Enemies have +X% critical strike avoidance and X% increased health”, or the behaviour of the mod should reflect that it is not additive instead, i.e. be set at the highest of the X% critical strike avoidance mods active.
These are indeed meant to be additive. Thanks for the report!
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