Endgame suggestions

Monoliths

Timeline Structure

  • All timelines are freely selectable from the start, excluding the higher-level ones.
  • Each timeline has a general loot table plus biome-specific rewards
    • e.g. a fire biome has a higher drop chance for fire-offensive rares/exalts and fire-themed uniques — deepening target farming
    • The weaver tree can include a few biome modifications, for instance such as including lightning themed weapons to also drop in fire biomes (if someone plays with more than one element and wants to optimise farming etc.)

Timeline & Zone Customization

  • New runes and glyphs allow customization of timelines and zones, separate from the existing equipment/idol forging window

  • Timelines have a dedicated button in their UI or from an NPC in that timeline that you can interact with— this is the first layer of customization.

  • Individual zones will have a separate customization button accessible before entering

  • Zones can be corrupted; timelines cannot

  • Both timelines and zones each support 2 prefixes + 2 suffixes; zones can additionally roll a corrupted mod. The more mods, the better the loot basically.

Mechanic-Specific Crafting Materials

  • Each mechanic (mini-bosses, champions, omens, nemesis, rift beasts, weaver, sealed mages, seasonal content, etc.) drops its own crafting material.
  • These materials are used to craft onto zones only, letting players manipulate specific mechanics and target farm them
  • The Weaver Tree gains options to not only increase the chance of a specific mechanic appearing, but can also block unwanted mechanics from appearing.

Crafting Material Drops

  • Runes and glyphs (both general and mechanic-specific) begin dropping upon entering endgame/ monolith.
  • These crafting materials come in both common and rare variants
  • This will complement the existing corruption system (monster difficulty, item quantity/quality scaling etc.)

Aspirational Content & Pinnacle Encounters

  • Each mechanic should have its own questline and pinnacle boss encounter, with both normal and uber versions, each with unique loot tables
  • Example — Sealed Mages:
    • Completing the mage-specific questline leads players to a tower for example (think like nemesis but bigger/longer).
    • Players ascend the tower, fighting the Order of Mages floor by floor
    • The final encounter is the Order’s leader — an uber boss who you learn seals members of his own order to siphon their power in a bid to conquer Eterra (a bit of bad lore haha).

Sub-Weaver Tree

  • A dedicated sub-tree for deeper mechanic customization
  • Points earned by completing mechanic-specific quests and boss encounters.
  • Capped at for instance 20 points total — players must commit to a focus rather than speccing into everything simultaneously

The Wormhole to Oblivion (1,000+ Corruption)

Upon reaching 1,000 corruption, a tear in space and time reveals a secret timeline: The Wormhole to Oblivion

  • Does not persist after completion — disappears and reappears randomly as players clear timelines at 1,000+ corruption
  • Weaver Tree points can increase the chance of it appearing
  • Both the timeline and its zones can be juiced

Zone 1 — The Maze

  • A soft maze with traps and challenging monsters
  • Hidden rooms containing unique chests with exclusive loot

Zone 2 — The Gauntlet (unlocked after clearing Zone 1)

  • A large, open (non-maze) zone with highly difficult monsters
  • Culminates in a unique uber boss exclusive to this zone
  • Monsters drop rare and exclusive items

Zone 3 — The Final Trial (unlocked after clearing Zone 2)

  • Players face two simultaneously active uber bosses of their choosing (mechanic and/or general boss).
  • Champion mobs spawn periodically throughout the fight as well.
  • Both bosses retain their normal loot tables but with improved drop rates for rare items
  • Small chance to drop enhanced versions of these equipment and rare endgame crafting materials for timeline/zone customization
  • Completing this timeline rewards a unique blessing

Bonus suggestion: The Rebirth Tree

  • Questlines unlock at 200 / 400 / 600 / 800 / 1,000 corruption
  • Each completed questline awards 2 points (10 total)
  • Each subclass has 2–3 branch paths to invest in — powerful passives that meaningfully alter or enhance builds and gameplay