I still love the game and think you guys did hell of a job but there’s one topic which really bugs me since the first time I got into a mono during early access.
Please make the objectives a little bit harder or the ways to the objectives longer. It’s so frustrating that the loading of the mono takes a lot more time than the mono itself. Of course loading time could be reduced as well but please make them a little bit more interesting (more to clear, a little boss… Idk)
They could do a Bonus reward for “full” clear. I know that there’s already a reward toward echo but maybe doubling the mono rewards when you full clear. That way you either choose to go fast to progress in the “tree” toward a nod that you want and in that nod you full clear to get more of that thing you want. It would also solve the OP problem of wanting map to be longer as all map could be played for long if you want.
This is true already.
Drop quantity from the chest after clearing the echo scales on how much you actually cleared the map…
Learned it from load-screen tips.
Seems like someone who used to clear the map more when lower in level, then started rushing echo objective and leaving. Maybe that’s it. As I said above… the loot from chest scales on map clear %.
After the path runing a Full clear mobs drop 17 gold 22 gold… I check my pass streams and rushing low level monoliths mobs dropping 700 gold and more. Maybe its me… so…
Not trying to negate your claim. Was just thinking about what could have caused this.
Really couldn’t tell if they changed anything regarding gold drops.