Well, now I’m convinced that I’m making a Fire Marksman using Cinder Strike, Acid Flask, Heartseeker, Explosive Trap, and Black Arrows,
Convert Acid Flask and Heartseeker to Fire, make Heartseeker a Charge skill with a CD, Pop Black Arrow, stock up on 3 and pop Heartseeker, using Cinder Strike as filler, oh and make Explosive Trap throw traps, flasks, and detonating arrows when the explode and turn it into the bow skill that rains them down. (Edit 2: after looking at the current planner, I’m convinced on Cinder Strike, Heartseeker, and Dark Quiver. The other two slots I’m iffy on.)
Edit:
Wait a sec, the balance update for Burning Dagger says:
But at the moment only Cinder Strike can proc Burning Daggers, we know Heartseeker will as well, but “some” implies “more than two”, are we getting more sources for Burning Daggers? (or am I going to have to wait for patch notes?)
Needed though unless you want the game to fall prey to extensive power creep.
That invalidates the effort of people in Legacy on one side and also causes numerical inflation up to a technical limit quickly. It’s to be avoided.
Which is why it needs to be done.
Also it’s quicker and easier then aligning all enemies to the top-end builds rather then bringing it all into a general baseline to a degree. Simply more values to change and more mistakes possible to happen.
This is what happens when a game studio chooses to listen to their players’ feedback. You get a lot of overwhelmingly positive support. Thank you EHG for such an awesome incoming season 2. Can’t wait until the 17th.
how will players know what options are available to them?
For example if I am a new player and I have no idea you can craft T6/T7 set affix, how would the game let me know this is an option available ?
I am getting scared there is so much to do I won’t know what to do lol