End game suggestion to make more items useful and farming more meaningful

First excuse me for my not so perfect english.

After completing empowered monoliths and reaching level 100 I have been farming something like 100-150h, doing both dungeon and monoliths. In that time I have managed to get few upgrades for my build, but it more and more feels like nothing useful pops up. Still I have few slots that dont have anything near the BiS item they could have. As an adult with family it starts to feel like there is no point on farming anymore.

After this latest annoucemnt about new dungeon, it sounds like the new to mechanic is more for lower levels farming. If I farm current dungeon I can easily get 20 exalted items per run, and from those items there is only few if any, that I save for other build or crafting. It feels sad that most of these exalted items are useless.

So, yesterday I got this idea. Might be that it is suggested before. What about if we could have some dungeon with end reward that let us forge some amount of exalted items
of some base type and t6 affixes to another that has t7 affix. For example you can give 10 t6 daggers to some ā€Blacksmith of the depthsā€. Then you get one t7 dagger back from that forge / trade. The type of that dagger could be random, but weighted based on the types that you gave. For example if you give 5 obsidian dagger the change to get back obsidian dagger with t7 affics is 50% etc. This is just raw idea, but with some adjusting I really think this would make the end game lot more meaningful.

This idea would also work with uniques without LP. That you could for examle trade 5-10 uniques without LP to one with guarantined LP. Or 5 items with 1LP, to same kind of item that has 2LP, weighted based on the lp rarity of this item.

That would also sove the problem with dozends of stash tabs full of exalted and unique items that I have saved but never use.

And whats best, this kind of mechanics would greatly increase the meaningfulness of farming in late game because so many of the high tier exalted items and uniques would take you towards the change to get some upgrade to your build.

What do you fellow players think about this kind of idea? Or have you in EHG thought something like this?

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Yes, if this gambler has higher change to give t7 exalted items, it would be worth it. For what it looked like from the forum post about new dungeon, it seems you could often get just basic rare or exalted item as a rewards. I did not see any info about higher tiers or anything. Some one mentioned some where that this gambling system would be good way to get hands on more exalted belts, gloves and boots, that are not in current dungeon reward system. Lets hope that system works!

And as you mention, I think we will havee tiers for these new dungeons and drops, and that way the end reward is not the only reason to farm.

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Welcome to the forum…

I like your idea but I would prefer it for Idols…

I dont have similar experiences with exalts - when combined with crafting you can usually get improved gear in the timescale you mention without too much hassle… Exalts drop fairly often in empowered and higher corruption monos and the current Dungeon has an improved exalted drop rate too… and you dont actually need exalted items for all slots to run higher end-game content…

By contrast, I have almost an identical problem to the one you describe, but for Idols… I have been playing this game for well over 1500h and I still dont have ideal idols or even enough good idols for all my chars… and there is no way of improving this in the game currently…

So, yes for the idea, but not for exalts… for idols…

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That’s to be expected though. If your gear has the correct/desired affixes and they are at, say, 90% of the maximum possible roll then finding an item to replace it with that has slightly better rolls will always be significantly harder compared to when your gear is only at, say, 50% of the max roll. So while I understand your desire to get improvements to your gear sooner rather than later, that’s ā€œjustā€ trying to shorten the end game gear grind/chase.

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