I would just like to suggest that after completing the 3 quests of an empowered monolith, perhaps offer an option to increase the corruption by +50 or +100, rather than having to fight Orobyss time after time. This becomes very monotonous with overall little reward in my opinion. I think this would also offer an option to players looking for more of a challenge. Currently, I am essentially sprinting through echoes with little challenge just to increase corruption again and again which can become very mundane. I think this would be a great addition to the currently available end game content and could possibly prevent players from feeling bored if they are consistently being challenged.
Along similar lines, I’d like to see more interesting Monolith options.
For instance, give options (whether completely rando or some way to accrue them) for us to decide on risk/reward more meaningfully to a node in web:
- Mark node as complete, no rewards, no stability gain
- Add +2-4 affixes to this node for just 1-6 maps, increase to rarity and exp and/or stability
- Add -+2-4 affixes to this node and only this node, +x corruption increase
- Oroboyss appears in this map
Maybe they have ideas like this already… hope so, the system has promise
With the newly introduced catch up mechanic you only need to push one timeline step by step (the highest shades you find usually give around 15-17 corruption, but can even go as high as 19 or 20 corruption.
It is a lot of work to stack corruption on one timeline, but once you did it, the new catch up mechanic is INSANE.
My highest timeline was 410 before the patch and the new catch up mechanic does give you bonus corruption on shades kills based on the difference in corruption based on your highest corruption.
This means a +17 shade on a 100 corruption timeline gave me +180 corruption.
So iwas at 280 corruption already, another +17 shade gave me +80 corrption which puts me to 360 corruption, very close to the 410 already.
This mechanic is excellent, since it does not feel like you need to grind all timelines individually, but only focus on ONE.
Great ideas! Having to complete echoes with “Piles of Gold” as the reward or having to go back to an earlier echo that offers less stability but more of an actual reward is a bit annoying. I have several million gold, piles of gold is no longer a reward at this point lol. I personally feel echoes that offer gold as a reward should not even be present in empowered monoliths. Unless you gamble constantly, the need for gold is very little, and no longer being able to gamble unique items makes gambling even less common and the value of gold even less.
Being able to skip these completely with no reward at all would be more worth it than completing the echo itself, even if the modifier from the node was added to the running list of modifiers you already have currently.
I was unaware of this mechanic and most likely overlooked it in the patch notes! Well, now my post feels a little more pointless haha. I have been grinding one mono for the blessing I want, so I haven’t visited other monoliths to see this change in action. I appreciate the explanation. I was sitting here thinking, “Damn, I have to run all these monoliths a dozen times each.” Thanks again for the information!
I didn’t want to take anything away from your initial suggestion or idea.
Your initial feeling is something that is totally worth talking about and discussing.
That’s what the forum is here for. Exchanging and sharing different opinions and thoughts.
Increasing corruption does definitely can feel quite grindy.
But I am also a big fan or working hard for some things.
And in case you are not aware high corruption is now usefull for even more things:
- Higher Item Rarity (which generally can affect your loot, but also impact the chance for the more rare boss uniques)
- Shade Uniques (some have corruption thresholds to even be able to drop)
- More Blessing Choices (4 with 50+ and 5 with 200+ corruption)
So what I want to say, there is alot of incentive to do it, but in the end you get multiple rewards for it.
And I do like if stuff is grindy, but still feels rewarding, which it definitely is.
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