I noticed something with 1.0. Sure now he does not get pushed around, but instead you can barly move when you are close to him as his hitbox seem to interfere. So as melee you either get stuck or your speed turns into a crawl around him. Makes it rather booring to get killed by something simple like the breath you see from a mile away but cannot move away from. Melee classes with a long reach movement skill can probably get around this. Please sort this out. (I do not mean while you have the debuff btw).
Edit: Now he did a breath backwards as well so yeah…
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