this is a very good point, especially in empowered monos. certain combinations of mods can be particularly deadly.
As usual, it’s also build/character/phase-of-the-moon dependent.
However there was one more thing i forgot to mention and that’s the chasing you down problem.
one of the ways i was getting into trouble was chains of ranged attackers. for example you get into the screen, you get an off-screen attack, by the time you get to the mob to kill it (melee penalty) you then draw attacks from ANOTHER off-screen mob. you run, but they chase you, and you get ded, because as they are chasing, they are attacking and you’ve already been whittled down by the first mob.
it’s not that i can’t get through an empowered mono, i’ve done plenty at this point. it’s that it’s become tiresome. it’s become tiresome because i die to the same creatures (ranged) and same situations (offscreen-simultaneous attacks) about 80% of the time.
the game is supposed to be fun, right ? if things become so tedious such that it’s not fun, and i admit this could actually be a problem limited to empowered monos, then not much point in playing. if i want tedious, annoying mechanics, i’ll play PoE.
i have many, many builds. i am an altoholic. but i tried to push a few of them further, and that really requires running empowered monos. and then things got tedious. so now i’m stuck. regular monos with a well constructed character is not particularly challenging. however dying to ridiculous stuff often is not really fun.
so the break is doing me good. i’ll get back in a month or two, or maybe three, or maybe a few more days and check it out with fresh eyes.