Elemental Ranged Minion Necromancer Build 0.8.3B

they have 5% by default, + 8% from idols if you have 4 2% then + whatever you get on helm/chest

after you add all base % you then increase it by all the increased %

So if you end up with 22% base crit, and have 300% increased they will have 88% crit chance

Thank you.
I looked for stat increasing critical strike chance using loot filter and found affix ā€œof the graveā€ for acolyte.

You can get the increased critical strike chance in a few places.

Passives points on the top left of necro tree.
Shard crit chance on chest/helm
Harvest can give 250% to them for just getting a crit strike in the last 4 seconds

and several other places.

why i do not see any difference in attack or cast speed from Blood Infusion with Infused frenzy from Rip Blood when it have +30%. but i clearly see difference from Dread Shade with +24%. even look with timer - no increase

Hey Bro:

Thx again for a great build. Quick Question - I only seem to be able to get 9 Skeletal Mages and you have 10 in your video. Is there something Iā€™m missing?

Did you set it up to hit minions?

+1 on chest. You could also wear hollow finger ring

Hello Boardman,

i really enjoyed this build and your content. This community is lucky to have several helpful content creators. I bought Last Epoch asap and i dabbed into it only a little after each update. With this build i reached empowered timelines for the first time. I would say this build is one of the begginer friendliest builds out there.

That said, i never fully copy a build and look for things i like. For example i found it to be a godsent to specialise into sumon Bone Golem, which buffs me, my minions and is a global taunt. This made bossing extremely save for me.

Thanks again and maybe some newbie might read this and it might be helpful.

oh i tested it only with 1 active minion for better see atk speed, but i forgot that Blood Splater do not hit minion target

OOF! Yeah sorry I should have noticed. Now the other thing is whether itā€™s necessary. The build seems to work fine with 9.

Its not necessary no.

A quick question re: the idols: Are the Skeleton/Skeletal Mage Critical Strike chance ones better than the generic increased minion CC chance? The latter have higher values soā€¦

The skellie/skellie mage idols are base crit chance.

Maybe Iā€™m missing something but I donā€™t get the difference? When I look at the character sheet the generic ones are raising my crit chance for minions considerably higher than the others. Thanks for your patience.

If you have an idol that adds +2% base crit to your skellies, their base crit chance would then be 7% which would then be further modified by any % increased minion crit chance you have from passives/gear/etc.

Because the base crit idols are modifying specific skills/minions they donā€™t appear on your character screen figures.

Ah I think Iā€™m getting it: Your char sheet crit chance adds to your spell crit chance? so If I have 4 of these idols then my spell crit chance goes 2 + 2 + 2 + 2 = 8 added to the number on the char sheet which is currently 15 (including the 5% base chance) so I have 23% chance to crit with the spells in question?

Edit: had the numbers wrong

Not quite. The +8% is added to the base 5% (= 13%) which is then multiplied by your % increased (currently ~200%) which would give your skellies a total of 13% x (1 + 2) = 39% crit chance.

Thanks again. Not quite following how the 15% on the char sheet equates to ~200%

Because your minionsā€™ base (on the character screen) is 5% which is modified by your % increased crit chance to 15%.

15 / 5 = 3 = 1 + (200%/100)

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