it is currently impossible to play “meaningfully” outside Act 1 and probably Act 2 because a) mob quantity and speed, you are swarmed in seconds and b) AoE explosions that happen automatically, from essence monsters, for example. GGG seem to want it to be both ways - PoE 1 enemies and PoE 2 weak characters which doesn’t work.
They gave up on PoE 1. It is painfully obvious. So PoE 2 being different from PoE 1 doesn’t matter because PoE 1 is on life support and barely alive.
You can’t possibly make a Souls-like ARPG with loot this poor. The start of the game is so frustrating because you are already lacking the tools necessary to get your build going AND you don’t get any loot to compensate.
If you want your combat to have weight behind it you should not make most of your maps tight corridors, corners and doors where you can’t avoid damage.
PoE 2 is a mess and if they keep being stubborn the numbers will be lower and lower and lower
I wouldn’t say that, it’s infering possible future outcomes which could or could not happen, also it’s a less likely state for that to happen - since it provides vastly more revenue long-term then poE 2 is likely to do still - compared to actually being true.
The most likely thing is that them being utterly panicked because they screwed up - and keep doing so - with PoE 2 caused them to do this in hopes it’s a one-time thing happening. They can’t keep on doing that anyway since otherwise GGG will loose all their goodwill built up over more then a decade, it’s basically a self-made death-sentence anyway.
Much like if Jagex would suddenly shut down OSRS in favor of keeping their new implementation running which has all the unwanted aspects included.
Agreed, that’s the ‘targeted loot’ aspect which is so important. Low amounts of loot need it to be more targeted to you, high amounts of loot need to branch out to not make progression meaningless. It’s a tightrope to walk along but one which has been fairly well studied in game design. Still hard to get perfectly right since small adjustments have large outcomes.
I think it’s a rather probable outcome, actually - GGG just giving up on PoE 1 - because honestly it feels like they don’t like what the original Path of Exile has become. The “zoom zoom one thousand Shapers per second” gameplay of PoE 1 feels like it’s something GGG absolutely hates. The fact Chris Wilson left the company really hints, IMO, that the company as a whole wasn’t happy. But since that’s what PoE 1 had become, and it was what was paying their bills, they had no choice but to embrace it. Now they have a chance at catering to a different playerbase with PoE 2; if it’s successful enough, I think GGG will just forget about the original game.
I see it a bit differently because now GGG is in bed with Tencent. If you know anything about the Chinese, then you know that they play in absolutes. If this “vision” of theirs doesn’t pull in the numbers, that’s a big problem between GGG and Tencent. Honestly, I think there are far fewer people that want their “vision” than they hope.
One thing rings true in all of this and that’s EHG has stayed laser focused. It’s not by happenstance that they’re in the position they are now. It’s because they’ve stuck to their core ideals and haven’t wavered. Sadly, the “gamer community” isn’t always loyal and tends to jump ship depending on whether their wants or needs are met.
EGH, keep doing what you’re doing and we all cannot wait to see where this game, and honestly, the whole EHG family will bein the next 10 years!!!
There is nothing too hard about hiring another team to manage Poe 1 and only supervise them (probably it was already done, they hired recently), that team doesn’t need to be super good, just to add some new content to already established game and Poe 1 players will be more or less happy. There is no point to decline such easy profit and make people upset for no reason.
Totally agree! Appreciate your thoughts and language to descirbe this. I’ve been a huge PoE1 fan and PoE2 is just boring. It’s sad, but they may have lost me for good at this point. Excited for LE!
They gave up on PoE 1. It is painfully obvious. So PoE 2 being different from PoE 1 doesn’t matter because PoE 1 is on life support and barely alive.
They did talk about this in a few recent interview, Jonathan admitted that they lacked “devs who knew how to do stuff in POE” or something close to that.
Which could mean several things : senior staff left the company, senior staff is too deep in POE 2 and can’t afford to go back to another game and it boils down to lack of good management. They promised they would keep working on POE yet they find themselves lacking people with the know how to do so, it might not be “giving up” but it sure isn’t great plannification.
Well, that’s not entirely true. For years mastery was part of the class choice, albeit delayed somewhat, and one of the 2 things that couldn’t be changed (the other being base class). Now we have mastery respecs.
Not sure where you got this. They’ve had 230k-250k peaks every single day. In fact, even despite the “controversy”, each day had more players than the previous one. It will probably fall down a bit during the week though, since that’s expected.
I think anything over 300k was highly unrealistic. 50-60% of players in any game never finish or return to it, so a 250-300k was the expected outcome for this season. And so far that’s what they have.
Definitely. But if their launch really was the clusterf**k everyone says it is, the numbers would have dropped way more, even despite the weekend.
So it seems that most players just keep playing the game quietly, despite the vocal minority.
Prolly because there is nothing else to play. PoE 1 is on life support and abandoned until the promised new league comes an year later. The new D4 league has been around for some time and already outlasted its welcome. Playing LE now is pointless because (hopefully) many things will change after 10 days. There is just nothing else to scratch that itch.
Like, why? No one ever heard any PoE1 player saying they wanted the same game but in a slower pace. It wasn’t needed, they just wanted to do it…
Ah, yes. To me, this was their first and most severe mistake.
I was so thrilled the first time I ever heard about PoE 2, they were saying it would be a massive upgrade patch for the game, just to become completely disappointed 4 years later when they announced it would be a whole separate game…
I get they wanted to expand their player base, but I’m not sure that’s what they’re achieving. If anything, they’re splitting their former, very loyal, player base; While hurting the development of both games in a single move.