Even if there was a lot of end game content in the echoes, they are just too big. The value of going through the zones to try and find the extra content just isn’t worth it. It seems like a lot of zones you spawn in the center of a giant circle and the objectives are on one side. This is an issue that is definately amplified by the fact there are only a few things to do in the zones (Nemesis, chest, lizards, Exiled mages).
I also feel like it would be better if the zones were laid out more linearly, this doesn’t mean they shouldn’t be open, but I think there is a healthy balance between the two that allows for an open area to also lead you down a general path to the objective. That way the issue of having to run WAY off course just to get some side content is solved.
hard disagree.
90% of the echoes I run get about 10%-30% of the zone revealed before the echo is completed.
“You know what would make this game better? If there were less of it, and it were more linear.”
Sounds pretty silly doesn’t it?
Most echoes are perfectly fine in size, but there are some that are just horrible. They are enormous. Objective is on the opposite side. Possibly three spires far away from each other (possibly with reaaaally annoying set of mobs). Some of them dont trigger the echo objective until towards the end of the stability meter (smaller ones trigger closer to start or before 50%, I think).
The game would be better if there were less empty spaces. Doesn’t matter if there is a lot of mob density when there is no content in the majority of the map. Also, like I said in the initial post, I’m not saying the echoes should be linear. There is a gradient between completely linear and completely open. There is a balance between it and currently, with my experience, the vast majority of the echoes have been mostly unexplored. Because it is faster to just run other echoes and rng the content being more in the path of the objectives than to search the entire map for a Nemesis or exiled mage.
What I find silly is the idea that removing the empty air would be considered as taking away from the game. Strange stance to take when there are basically only three mechanics that are somewhat worth farming but aren’t worth traversing the entire map trying find them. Zones are basically empty even with those in them.
But that will change when they add enough content that will make it worth exploring the whole area.
And then it becomes an interesting choice to rush objectives or explorer find optional content.
What you want sounds like you want to run Into everything there is while going through the zone, which, I would disagree with a lot.
Also echo sizes do vary quite a lot, there are some bigger and some smaller ones already, which is fine.
I have said a few times that there is a balance between the emptiness that currently exists for many zones and completely linear. I have also said that I don’t want it to be that linear, but it is currently empty.
Having empty zones because some time in the not so near future there will be content to fill it isn’t a good model. EHG has been pretty slow on getting content out, and while the I have liked the additions it is far to slow being released to justify having things be as open as they are. You don’t buy a massive warehouse to store three things. Given the amount of time it has taken them to release more endgame content, it would make much more sense to scale the zones down a bit until they have the content to fill them.
I’m looking forward to 1.2 but I’m not blind to how things have gone thus far. While I’m fully confident Last Epoch will be a great game I don’t think it will reach that for a while. As good as it was to hear that they are condensing some things from the 1.3 plans into 1.2 it is still concerning that the long Cycle times have been consistent. Even if they were to release in Jan 2025, that is still 6 months of waiting for another batch of Cycle content (they were aiming for the regular 3-4 month model of releasing that kind of content). If the time it takes them to release content is consistent with how they have been, then it will be well over over a year before things actually start “filling in”, and that is long enough to justify reducing the of SOME zones (there are those that are fine, but there are a lot that you are dropped into the middle of a giant circle, and have ZERO reason to explore anything outside of going to the objectives).
Hopefully 1.2 is a massive update that adds a bunch of stuff, but (as much as I like EHG) they haven’t shown that they are able to manage their time the best. That’s just the way things have played out so far.
I am a bit of a purist and consider the monsters to kill the content
They’re what stitches everything together.
I think this thread would be a lot more productive if @NullMara suggested some things they would like to see added, rather than what they would like to see removed, considering that most of us LE enjoyers actually enjoy the game and dont’ want to see things subtracted from it … This just comes off complainy, vague, and uninspired, asking for less gameplay at the convenience of OP and to the detriment of all of us that actually enjoy the game.
Maybe suggest some things you want added to the game instead?
So if anyone says something you disagree with they are “complainy” and “uninspired”. I have stated my position quite clearly and I’m not asking for any content to be cut. Taking the oversized zones and making them more manageable until more content is added isn’t removing content. I don’t know if you aren’t understanding what I’m suggesting or what.
The purpose of this specific post is to bring up this issue. Most of the forum post are the same exact way, they talk about one or two things. When I come across something or think of something I go to the forums and write about that specific thing.
As I have said before, I don’t have an issue with anything they have added to the game, and I have enjoyed the additions to the game. Two things can be true, there just isn’t enough content to justify some of these oversized zones right now and since it is taking them so long to implement the mechanics that will fill out the zones it just doesn’t make sense that some zones are massive, open and empty. I have no doubt that they have a bunch of great things in mind for the game, but they aren’t IN the game right now and they won’t be for a while.
You are acting like I’m asking them to make all zones a straight line path to the objective (Which I am not suggesting AT ALL). You are literally defending empty space in the large zones and saying that it is “content”.
I much prefer the larger echoes, I have to say. I hate it if I enter an echo and 30s later I stumble over the target and the echo is done.
Therefore, I usually continue to slay monsters, just because I don’t like super quick echo hopping all the time. Breaks the flow too much. That’s also my issue with too many mechanics on a map / in an echo.
No…
I enjoy super big echoes. great for lvling up weavers items when you aren’t in a rush to expand