Echo system and other ideas

Hi!
On some characters of the planet, echoes run for a minute, because of this, the gameplay begins to flash very quickly and you have to constantly look at the loading screen.

Monolith echo.
Can make the mandatory part of stability 20-30? After the set of which the quest for completion will already be shown. In Diablo 3, when you run through the maps, there is the same scale, after filling in which the boss appears. This will give you the opportunity to stay on the map longer. Only enemies should be with a margin. Now on some maps, in order to gain full stability, you have to look for enemies that have hidden around the edges. Or make it possible to move to the next tier without leaving the echo monolith. How a choice is given in the arena. After passing through, a choice is given to which planet to go on or exit immediately.
Only the permanent window in the center of the screen interferes with the view. It is better to make a call button under the mini card.

High levels.
Also, usually after you go to high-level content, you become noticeably stronger, and here, after closing the 100 level of echo, you can come to the boss from the plot and he will remain quite strong. In Path of Exile and Diablo 3, returning back, the character will smash everything into splinters. It is possible to add in the passivities of each class the opportunity to take a chance on 2nd live. Maybe after receiving a fatal blow, 25% of life restored and invulnerability for 2 seconds with a cd of 5 minutes. For more convenient survivability control.

Dungeons.
In the dungeons / arena, which are opened with keys, the bosses are strong not under the level. Again, after closing 100 levels of echo, you can come to the arena or dungeon and the boss of level 45 will destroy you without even noticing. Yes, I agree, when you remember the mechanics of the boss it will become easier, but before that you will have to die a lot of times despite the full set of resistances, and this is not very pleasant. In Diablo 3, let’s say this moment is made by large numbers, namely. When a character has not 1 thousand health, but say 100 thousand, then the bosses will not demolish with 1 hit, it is easier to control a smoother decrease in health. Right now, protective skills like Flame Ward or Potion don’t really matter, because you just won’t have time to burn them at the right moment.

I think we need the possibility of free entry and exit from the dungeon. Even if the teleport will take longer. Imagine that with the addition of multiplayer, the map is being cleaned. 1 person dies. And what should he do until the others return? If the group is random, he will leave and go to the next one.
We need the possibility that someone from the inside opens a portal for him and he joins the team. Even with each death, the time of rebirth will increase, but without this, people will quickly get tired of playing online and go to play solo.

Ward.
At the moment, the shield is practically useless due to the very rapid drop in values. Can slow down the reset speed? Or to make a stable increase of 100-300 shields on some armor.

I really like your game and I would like you to succeed and Last Epoch could move its competitors <3

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