I’ll preface this by saying I love the monolith and the boss fights it provides. This is mainly about what you complete in each echo to move on to the next echo.
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Destroy the spire - This might be the worst quest goal ever put in a video game. Spires pose no threat unless you stand still and your undergeared. This feels like a pure time waster. Especially when you get 3 spire spread out from one another requiring more running around. I’d completely remove this from the game if it was my choice. Don’t even want to try improving it.
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Destroy the forge - Better than spires, but still pretty boring. Spawns generally easy mobs in small waves with a rare at the end usually. This needs something to make it more rewarding and challenging. Maybe more mobs spawned and more rares with a final boss spawn to challenge you. Reward is a higher chance for exalted gear or something from boss.
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Kill Boss - The least painful option, mainly because it takes the least amount of time other than single spire maps. Bosses are super easy unless juiced up in and empowered map and I mean REALLY juiced up. Bosses need more mechanincs, more hp, variety, and some kind of reward for killing them.
From what I understand they are going to improve these at some point in the future, but as it stands now its a non-exciting slog through echos which leads to rushing through to the end.
I can deal with Quest 2 & 3 most of the time. Quest 1 is killing my enjoyment of the game overall though.