The campaign is actually more difficult than early monoliths.
Beating the already easy campaign and then doing the “end game” and it being easier is a surefire way someone immediately quits the game and never comes back.
There should not be a grind just to get to a proper difficulty level out of monoliths after you already grinded through the campaign.
Here’s an example of someone clearing level 58 monoliths on a level 35 character with complete trash gear effortlessly:
~2 hours 27m in
How is this good for your game to be this easy? Who is this satisfying?
is it intended for end game to be so easy at the beginning after an already easy campaign experience?
I mean, you are literally linking to a speedrunner who’s practicing for the race for 1.0. Try it yourself, if you still feel that way maybe then it’s worth having a discussion.
Elden ring can be beat in under 20 minutes, nobody is saying whoop there and you don’t balance a game around the literal best players like Raxx in the ARPG genre.
That’s why I used him as an example, because he has extremely bad gear yet is effortlessly 1 shotting enemies 30 levels above him.
That isn’t normal in an RPG.
I did not say that the low difficulty is the strength…
It is a trait that plays into the strength of having people do their own build and what ever they want, without the need of having to min-maxed builds.