I’ve been following this game for a couple of years now and every once in a while come back to check on its state.
One thing that I’ve always been noticing is the rough early game scaling. This games gets hard, really quick. Now, I am by no means someone who doesn’t enjoy challenges but there is quite a big disparity between challenge and unbalance here in my humble opinion.
Right around the area with the big skeleton ghost dude that you help out, is when you get swarmed by tons of enemies with high void damage output and who feel pretty tanky mostly.
This is around level 17/18 I believe so not much has happened in terms of leveling skills and passive tree. So no matter what, I am still pretty weak at this stage of the game. As a solo player (first playthrough for example) I barely have a handful of a couple of forge material to upgrade my gear (with void res for example). All of this puts me in a position where I feel a bit underpowered everytime I reach this stage to the point whre it is actually somewhat discouraging. Monster groups/density is pretty high very quickly which kinda forces you to play either something AoE or skill something AoE related on your main skill to handle the amount of monsters but ultimately will feel very lackluster in any single target dps situation because I’ve only been able to put like 4 points into my main skill at this point.
Defenses is another real problem early on. As I already wrote, Void Res is hard to come by with no resources. So even when I desperatly scale health, evasion, some res early on via the Passiv Tree I still end up having to use a health potion almost every group.
Mana as a resource becomes a real struggle right from the get go which further complicates things on both damage uptime and defensive maneuvers like blinks, dashes, etc.
I understand that an early game character with nothing is supposed to be pretty weak but so are the enemies. I don’t know, maybe its just me. Maybe I build my chars terribly?