Dying almost only to stuff that goes through ward and its depressing

Hello,

I am currently playing a Warlock and I sadly see the death screen quite often and I don’t understand why. Well… I DO understand it’s because of damage that goes directly to my health but since we only see the final hit, I can’t make out what actually “kills” me.
The stated reason for death is mostly Fire and Ice.
But it’s really depressing when you have 2k+ Ward and then you just pop dead because of reasons. Having 2k+ Ward and getting crit for 1700 damage and it states 700 overkill is telling me that the whole crit ignored my ward because that was full, as was my life and then my life is gone but my ward still topped up.

There’s only 2 instances of that in the entire game, the necrotic DoT circles in one of the arenas (Rustlands?) and the degen in the dragon emperor fight but that one can’t kill you as it’s a % of current hp.

It didn’t. You took 2 hits almost simultaneously, the first one took you to 1k & the second one was the one that killed you.

There have been display bugs in the past where ward gen starts at the point you die so it’s not cancelled on death & it looks like you died with ward still in place.

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Unless the new mobs/mechanics introduced more. Not saying it did, though, as that doesn’t seem likely.

I haven’t noticed any of that.

I don’t think there are any new piercing effects but the champion and possession powers definitely way increase the amount of near-simultaneous hits, so it’s not a surprise to see more complaints of “wtf where did my HP go”

Recorded a bit as this is not too uncommon.
As you can see, yes my ward went down but topped up again and then a hit came and you can see my ward still up but my life went down.

You should work on sustain. LE survivability is heavily dependend on 1) dmg teduction 2) sustain. If your build is lacking in one if those departaments, you will die a lot.
You need to be able to take 2-3 shots on bosses, rares, nemezises etc. and than leech to full HP/ward as fast as possible.
Just my 2 cents.

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I am fine. As stated I barely die at all unless I am careless.
The only real reason I am currently dying is because of giga hits and stuff where it shoots through my ward

That’s not what happened in your video, though. There was some health loss (about 10%) when you went into PV, but then all of your ward went away and afterwards so did your health.

Look closely: https://i.imgur.com/cLUL5MO.jpeg
This was when I went down first. This was the lowest, after that ward went up again
Now this happened: https://i.imgur.com/diIQOmX.jpeg
As you can see, I still have 762 ward but my life went down

That is what I said. You had a small health loss.
But you were talking about giga hits that ignored your ward (in fact, you said in the OP you had a 2.4k hit that ignored it) and the giga hit that happened afterwards did go through your ward.

I can’t look at the video for some reason, but from those two screenshots I can already see your Accursed Seer Passive Threshold Node triggered, it cleanses Curse from all nearby enemies and gives you ward, when you reach 35% HP.

That explains it. So something brought you down and all of the sudden you have ward again, after that.

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The first time I tried it kept getting stuck every couple seconds, but I just kept advancing the video until it was all loaded and then I could watch it in one go.

No, that was not what happened. He had a hit, recovered health and ward and when he changed to PV his health went down about 10% without changing is ward.
It’s possible some of the new mobs have some attack that bypasses ward, but it doesn’t seem to be giga hits (they usually aren’t).

Yes, this was not a giga hit, I just wanted to show that there are “normal” mobs bypassing ward.
The giga hits are usually crits. Sadly I can’t perma pre-record because I don’t have too much space free for that. Would definitely make it easier to analyze and find out what that stuff is.

Hrmm… that attack actually looks like one which does pierce through ward.
On the other hand that attack also has a massive telegraph and can be easily avoided hence.
Enemy starts animation where staff is raised? Evade!

That’s a skill-based attack, not one where defenses are supposed to deal with it.

Nah, that’s either a sync issue or a ward pen mechanic. And I can say it’s likely ward pen since I experience the same at the weaver bosses in higher corruption. It doesn’t do much health damage as we see, but for a low life build like mine it’s deadly obviously.

And the health loss was while ward was up already, the secondary hit after which reduced it highly was a follow-up hit from the ground effect likely.

All in all those bosses are a bit rippy definitely.

A major issue for any low-life builds though.
Plainly spoken there should be options available to circumvent that for those, but that’s a balancing issue more then what’s showcased here.

If it works anything like the Emperor of Corpses one, it deals % health, so it’s not an issue. In fact, it’s actually a downright DR for them.

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The term is ‘if’, which I hope it is.
Because it would explain some fairly sudden deaths from the fights I had, my build has around 5k ward, in 300c that should work out more then fine without major issues, so getting one-shot isn’t quite the common experience I have.

Pretty sure this is good old lag at play.

Four frames before the HP goes down, this is your screen:

1063 max HP - 774 current HP = 289 HP that was lost
289 HP that was lost + 950 Ward = 1239. The displayed damage was 1238.

The numbers suggest you should be at zero Ward after that hit, so something must have given you some Ward back. Perhaps something off-screen procced your Relic?

The second hit removes your Ward as expected:
817 current HP - 301 HP after hit = 516 HP that was lost
516 HP that was lost + 820 Ward = 1336. The displayed damage was 1343.

Your Ward is ticking constantly, so assuming there is lag we could be missing a tick or two.

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I can say with very great confidence, I never lag unless it’s serverside. I got an extremely stable 1GBit Connection, via cable. I am mostly at around 10 to 20ms.
And IF that’s a lag, that’s a lag caused by the game server and then it would be ginormous bug lag because that happens since day 1 of this league.

If you want to investigate this further, I would recommend removing as many variables as you can.

You can check if it happens in “easy” difficulty (lower corruption), check if you see your HP drop with different mobs than Fateweaver, and if you manage to see it happen, you can record it and maybe we can report it to devs.

There are also effects in the game that make this happen naturally, things like Heart of Uhkeiros and some ability nodes like Smite’s Sacrifice, but a quick look shows no such effects on your character.